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* before the laser cutting part we should present all ideas to the group! <br> | * before the laser cutting part we should present all ideas to the group! <br> | ||
==Activities== | ==Activities & Order== | ||
Think how the avatar of the human can be incorporated | Think how the avatar of the human can be incorporated | ||
Feedback with human environment so the two are matching | Feedback with human environment so the two are matching | ||
<br> | |||
1. Decide on the lay-out/design of the map. | 1. Decide on the lay-out/design of the map. | ||
* How fast do human move? How fast the ants? (Test) | * How fast do human move? How fast the ants? (Test) | ||
* Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) | * Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) | ||
<br> | <br> | ||
2. How does the board work. | 2. How does the board work. (Prototyping) | ||
* technical drawings | * technical drawings | ||
** general layout | ** general layout | ||
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** safety plans (air, what if they escape, ...) | ** safety plans (air, what if they escape, ...) | ||
** electronics | ** electronics | ||
* material list: | * '''material list:''' | ||
** electronics | ** electronics | ||
*** Laserpointers for human avatar | *** Laserpointers for human avatar | ||
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*** screws | *** screws | ||
*** glue (Holzleim and Hot glue) | *** glue (Holzleim and Hot glue) | ||
<br> | |||
3. Actual Board | |||
* find and prepare maps | * find and prepare maps | ||
** www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc. | ** www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc. | ||
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==Risks== | ==Risks== | ||
The scale is a risk factor because synchronizing can be hard. | |||
Solve by testing it. | *Solve by testing it. | ||
<br> | |||
The environment should be ant-friendly and make sure they cannot escape. | |||
*Solve by testing and knowledge about ants. | |||
<br> | |||
The ants could die or be very inactive over a long period | |||
*Buying or collecting another (second or third) colony | |||
<br> | |||
Integration both gaming ideas to one board could be problematic <br> | |||
Building a lot of board could cost a lot of time | |||
*Focus on one way to play the game. | |||
== Time== | == Time / Schedule== | ||
-Scale | -Scale | ||
* experiments for the scale: first two weeks | * experiments for the scale: first two weeks | ||
-Combine ideas with people that are dealing with the virtual environment: after 2 weeks <br> | -Combine ideas with people that are dealing with the virtual environment: after 2 weeks <br> | ||
'''A lot of things are depending on decision of other groups!''' <br><br> | '''A lot of things are depending on decision of other groups!''' <br><br> | ||
- | -Prototyping | ||
*2 weeks | *''2 weeks'' | ||
**scale | **scale | ||
**opening/closing mechanics | **opening/closing mechanics | ||
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<br> | <br> | ||
-Preparing maps and creating laser cut file | -Preparing maps and creating laser cut file | ||
*2 weeks | *''2 weeks'' | ||
<br> | <br> | ||
-Building the board | -Building the board | ||
*2 weeks intense work | *''2 weeks intense work'' | ||
*can be divided into teams: | *can be divided into teams: | ||
**electronics | **electronics | ||
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The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. | The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. | ||
== Reference Material== | |||
Building a good Labyrinth [http://www.astrolog.org/labyrnth/psych.htm] | |||
Exampleof a maze we can use [https://upload.wikimedia.org/wikipedia/commons/5/59/Labyrinth_Versailles_plan.jpg] |
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