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==Success Criteria== | ==Success Criteria== | ||
Decide on the scale of the arena for the ants | Decide on the scale of the arena for the ants | ||
*how fast are ants moving - how long does it take for the ants to find something | *how fast are ants moving - how long does it take for the ants to find something | ||
*how fast does this compare to human movements | *how fast does this compare to human movements ''-done'' | ||
*how many turns/intersections do we want in the environment | *how many turns/intersections do we want in the environment | ||
==Discussion== | |||
* Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) | |||
* integrating human movement (projection, laser pointer, little robot avatar,...) | |||
* before the laser cutting part we should present all ideas to the group! <br> | |||
==Activities & Order== | |||
Think how the avatar of the human can be incorporated | Think how the avatar of the human can be incorporated | ||
Feedback with human environment so the two are matching | Feedback with human environment so the two are matching | ||
<br> | |||
1. Decide on the lay-out/design of the map. | 1. Decide on the lay-out/design of the map. | ||
* How fast do human move? How fast the ants? (Test) | * How fast do human move? How fast the ants? (Test) | ||
* Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) | * Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) | ||
2. How does the board work. | <br> | ||
2. How does the board work. (Prototyping) | |||
* technical drawings | * technical drawings | ||
** general layout | ** general layout | ||
** cleaning the board | ** cleaning the board | ||
** integrating tracking system | ** integrating tracking system | ||
** integrating human movement (projection, laser pointer, little robot avatar,... | ** integrating human movement (projection, laser pointer, little robot avatar,...) | ||
* details | * details | ||
** how to insert the trigger-object | |||
** entrance; docking the nest | ** entrance; docking the nest | ||
** safety plans (air, what if they escape, ...) | ** safety plans (air, what if they escape, ...) | ||
** electronics | ** electronics | ||
* material list: | * '''material list:''' | ||
** electronics | ** electronics | ||
*** Laserpointers for human avatar | *** Laserpointers for human avatar | ||
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*** screws | *** screws | ||
*** glue (Holzleim and Hot glue) | *** glue (Holzleim and Hot glue) | ||
<br> | |||
3. Actual Board | |||
* find and prepare maps | * find and prepare maps | ||
** www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc. | ** www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc. | ||
* prepare lasercut file | * prepare lasercut file | ||
* building the actual environment | * building the actual environment | ||
==Risks== | ==Risks== | ||
The scale is a risk factor because synchronizing can be hard. | |||
Solve by testing it. | *Solve by testing it. | ||
<br> | |||
The environment should be ant-friendly and make sure they cannot escape. | |||
*Solve by testing and knowledge about ants. | |||
<br> | |||
The ants could die or be very inactive over a long period | |||
*Buying or collecting another (second or third) colony | |||
<br> | |||
Integration both gaming ideas to one board could be problematic <br> | |||
Building a lot of board could cost a lot of time | |||
*Focus on one way to play the game. | |||
== Time== | == Time / Schedule== | ||
Scale | -Scale | ||
* experiments for the scale: first two weeks | * experiments for the scale: first two weeks | ||
Combine ideas with people that are dealing with the virtual environment: after 2 weeks | -Combine ideas with people that are dealing with the virtual environment: after 2 weeks <br> | ||
'''A lot of things are depending on decision of other groups!''' | '''A lot of things are depending on decision of other groups!''' <br><br> | ||
-Prototyping | |||
*2 weeks | *''2 weeks'' | ||
**scale | **scale | ||
**opening/closing mechanics | **opening/closing mechanics | ||
**human avatar | **human avatar | ||
**material test | |||
<br> | |||
-Preparing maps and creating laser cut file | |||
*''2 weeks'' | |||
<br> | |||
-Building the board | |||
*''2 weeks intense work'' | |||
*2 weeks intense work | |||
*can be divided into teams: | *can be divided into teams: | ||
**electronics | **electronics | ||
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The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. | The frequency of the route-decision making points is something we can use in order to make decisions about how big the field should be in the end. | ||
== Reference Material== | |||
Building a good Labyrinth [http://www.astrolog.org/labyrnth/psych.htm] | |||
Exampleof a maze we can use [https://upload.wikimedia.org/wikipedia/commons/5/59/Labyrinth_Versailles_plan.jpg] |
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