GMU:Introduction: Performance Platform: Difference between revisions

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Please send short motivation/portfolio before 04.04.2018 to [mailto:joerg.brinkmann@uni-weimar.de joerg.brinkmann@uni-weimar.de]
Please send short motivation/portfolio before 04.04.2018 to [mailto:joerg.brinkmann@uni-weimar.de joerg.brinkmann@uni-weimar.de]


Subject: CRITICAL VR
Subject: Introduction: Performance Platform


Content:
Content:

Revision as of 14:24, 28 March 2018

Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Dates: Block1: 11.05.2018 - 12.05.2018, 10:00 - 20:00, Block2: 18.05.2018 - 19.05.2018, 10:00 - 20:00
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Wednesday, April 11th 2018, 17:00


The Interactive Performance Platform, an innovative laboratory for artistic research, offers access to various technologies such as: markerless multi-person tracking, a highspeed camera for longterm-recording, a 12.2 channel audio system, a 4 x 4 tiled video wall and a workstation for VR. Within the course, students will be introduced to these technologies accompanied by an introduction to the open source C++ toolkit openFrameworks with the aim to mediate fundamentals of graphics programming in conjunction with the opportunity to establish a dialog between the Performance Platform and code. Workshop students will be encouraged to combine their acquired knowledge to create individual works.


CRITERIA FOR PASSING
In order to successfully participate you will have to develop and document your own project that can be in the form of a performance, video work or installation for example. Also, regularly attend to the sessions and participation is mandatory.

LANGUAGE
The course will be in English, unless all participants are speaking German.

APPLICATION
Please send short motivation/portfolio before 04.04.2018 to joerg.brinkmann@uni-weimar.de

Subject: Introduction: Performance Platform

Content:

  • Your motivation to join the course
  • If you have a portfolio, webpage or any links or PDFs of your own projects, please attach them. It doesn't have to relate to the class
  • Name, Surname
  • program and semester (Studienprogramm und Fachsemester)
  • matriculation number (Matrikelnummer)


PROJECTS