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''Die Bildschirmgröße stimmt nicht für das Tischtheater. Sie ist an die Bildschrimgröße meines PCs angepasst, weil sonst nicht alles zu sehen war, eher gesagt, er hat das Bild abgeschnitten (wie in der gallery zu sehen).'' | |||
== Code == | == Code == | ||
<source lang="Java">Ball[] ball = new Ball[15]; | <source lang="Java">Ball[] ball = new Ball[15]; | ||
int a,b,c; | int a,b,c; //Abstände der Ebenen | ||
void setup() { | void setup() { | ||
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smooth(); | smooth(); | ||
noStroke(); | noStroke(); | ||
colorMode(HSB,360,100,100,100); | colorMode(HSB,360,100,100,100); | ||
a = 500; | a = 500; //erste Ebene | ||
b = 400; | b = 400; //zweite Ebene | ||
c = 40; | c = 40; //Lücke | ||
for (int i=0; i < 5; i++) { | for (int i=0; i < 5; i++) { | ||
ball[i] = new Ball(); | ball[i] = new Ball(); | ||
ball[i].x = random(ball[i].g,a-ball[i].g); | ball[i].x = random(ball[i].g,a-ball[i].g); | ||
ball[i].y = random(ball[i].g,height-ball[i].g); | ball[i].y = random(ball[i].g,height-ball[i].g); | ||
} | } | ||
for (int i=5; i < 10; i++) { | for (int i=5; i < 10; i++) { | ||
ball[i] = new Ball(); | ball[i] = new Ball(); | ||
ball[i].x = random(a+c+ball[i].g,a+c+b-ball[i].g); | ball[i].x = random(a+c+ball[i].g,a+c+b-ball[i].g); | ||
ball[i].y = random(ball[i].g,height-ball[i].g); | ball[i].y = random(ball[i].g,height-ball[i].g); | ||
} | } | ||
for (int i=10; i < ball.length; i++) { | for (int i=10; i < ball.length; i++) { | ||
ball[i] = new Ball(); | ball[i] = new Ball(); | ||
ball[i].x = random(a+c+b+c+ball[i].g,width-ball[i].g); | ball[i].x = random(a+c+b+c+ball[i].g,width-ball[i].g); | ||
ball[i].y = random(ball[i].g,height-ball[i].g); | ball[i].y = random(ball[i].g,height-ball[i].g); | ||
} | } | ||
} | } | ||
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} | } | ||
if (ball[i].y >= height+ball[i].g) { | if (ball[i].y >= height+ball[i].g) { | ||
ball[i].y = 0 | ball[i].y = 0; | ||
} | } | ||
} | } | ||
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} | } | ||
if (ball[i].y >= height+ball[i].g) { | if (ball[i].y >= height+ball[i].g) { | ||
ball[i].y = 0 | ball[i].y = 0; | ||
} | } | ||
} | } | ||
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} | } | ||
if (ball[i].y >= height+ball[i].g) { | if (ball[i].y >= height+ball[i].g) { | ||
ball[i].y = 0 | ball[i].y = 0; | ||
} | } | ||
} | } | ||
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Ball() { | Ball() { | ||
g = 100; | g = 100; | ||
vx = random(1,10); | |||
vy = random(1,10); | |||
h = (int)random(360); | |||
s = 100; | s = 100; | ||
b = 100; | b = 100; |
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