375
edits
m (→Concept) |
m (→Concept) |
||
(12 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
== Concept == | == Concept == | ||
The | The ‘Body Habitat’ project, as a media-artistic-scientific examination of non-human forms of life, explores and translates the artistic work with a vital organism and its habitat into a living sculpture. | ||
The | The organic starting point of the project is the genus of the slime mold (Mycetozoa), specifically: Physarum polycephalum. | ||
== Hybrid Habitat - living sculpture == | |||
The hybrid sculptural habitat for a living organism, connects the slime mold‘s natural habitat - the woods - with the life it has been habituated to lead in monitored and controlled human captivity -the petri-dish- . To this end, these two ‚habitats‘ are artistically translated by visually comparing the surface structure of trees to the human body in a 'form- study’. The study of shapes and forms reveals numerous textural similarities directly connecting the two. Followingly, the final sculpture, cast from an actual tree, implies a corporeal impression, in which the human body represents an analogy for the human-centred perception of nature and questions how we encounter other species around us. | |||
In the temporarily living sculpture the slime mold acts as an agent of nature, as it grows, moves and covers the defenceless limb. What appears a body-like member, exposes our vulnerability. It hypothesises how by exceedingly cutting ourselves off from natural forms and personal interactions with other lifeforms we grow exposed and vulnerable in time. | |||
[[File:Bodyhabitat_02.jpg|400px]] [[File:Bodyhabitat_01.jpg|400px]] | |||
== Relevance == | |||
Society is increasingly replacing the relationship to other living beings and forms of life with the digital world. This is precisely why it is important to continually reflect on how we approach our natural resources, the environment, sustainable living and to lead the viewer back to the direct confrontation with nature. | Society is increasingly replacing the relationship to other living beings and forms of life with the digital world. This is precisely why it is important to continually reflect on how we approach our natural resources, the environment, sustainable living and to lead the viewer back to the direct confrontation with nature. | ||
To do this, the overall goal of the project is to create a visceral connection between the viewer and a completely different form of life - the slime mold -, who’s habitat and abilities for survival are a central theme in order to emphasise the connection between humans and nature, as the most original source of knowledge and innovation. | To do this, the overall goal of the project is to create a visceral connection between the viewer and a completely different form of life - the slime mold -, who’s habitat and abilities for survival are a central theme in order to emphasise the connection between humans and nature, as the most original source of knowledge and innovation. | ||
Line 20: | Line 27: | ||
File:Body Habitat Sketch_1.jpg | File:Body Habitat Sketch_1.jpg | ||
File:Body Habitat Sketch_2.jpg | File:Body Habitat Sketch_2.jpg | ||
File:branchansicht2.jpg | |||
File: | |||
</gallery> | </gallery> | ||
edits