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An idea would for example be, to give a second person a water pistol, and every time they manage to aim and hit the water sensor the game get's harder, so they can both play against each other, but in two very different ways, one digital and the other one analog, but still they can play alongside each other. | An idea would for example be, to give a second person a water pistol, and every time they manage to aim and hit the water sensor the game get's harder, so they can both play against each other, but in two very different ways, one digital and the other one analog, but still they can play alongside each other. | ||
== Updates == | |||
The Weather Sensor arrived, but after some testing I had to scrap the idea. | |||
Even though the sensor is capable of collecting data based on water, the data flow is pretty unreliable and not as dynamic as I hoped. Also, the manual that came with it strongly suggested to only measure data every 5 minutes, or the sensor could break. This means I get the same amount of data at the same rate es before. And idea would be to collect data for a day or so, and to have the game be influenced by it to be played afterwards. But this could also be simulated or faked and would make the data collection kind of obsolete I guess. | |||
I'll come back with a new way of controlling the game later. | |||
== Weekly Tasks: == | == Weekly Tasks: == |
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