GMU:Human and Nonhuman Performances II SS16/Di Yang: Difference between revisions

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I want to create a virtual scene, where participants can walk around with VR devices in the purpose of creating connection with others. All the participants in the motion tracking system will have a corresponding virtual character with a fluid shied/wall consisting of falling shapes(triangle, circle, square, etc.). Each character has its own typical shape. Like the picture below.
I want to create a virtual scene, where participants can walk around with VR devices in the purpose of creating connection with others. All the participants in the motion tracking system will have a corresponding virtual character with a fluid shied/wall consisting of falling shapes(triangle, circle, square, etc.). Each character has its own typical shape. Like the picture below.
[[File:AA1]]
[[File:AA1.jpg]]


But from the outside, the character looks just like they are covered by the rain of triangles/circles/squares. This image conveys a unclear, vague, unknown, mysterious feel of a stranger. And it’s only possible to see what behind the ‘rain’, when participants create the connection with each other.
But from the outside, the character looks just like they are covered by the rain of triangles/circles/squares. This image conveys a unclear, vague, unknown, mysterious feel of a stranger. And it’s only possible to see what behind the ‘rain’, when participants create the connection with each other.

Revision as of 19:54, 2 May 2016

Aloneg

— Connection and Communication

Idea

  We’re born alone, we live alone, we die alone. Only
  through our love and friendship can we create the
  illusion for the moment that we’re not alone.
     — Orson Welles

Humans are always complex and have different kinds of emotions inside, which you can observe a little bit from the outside appearance. But in this way, one can never understand much about the other. So, the better way is to get close with transpositional consideration, be friendly and make effort to create a channel to communicate with each other for a mutual understanding. After the connection is formed, when we stop talking or sharing feelings with each other, the relation will be unstable and needs care from both sides to maintain. And also the distance is an important factor that affects the link. And the ’distance’ here doesn’t only represents the geographical distance, but also the distance of heart or inner environment of our own. When we are parted from others for a while, we always need some time and some actions to get close again and rebuild the link with others. And as human being, we can not live alone or we may somehow lose the meaning of being alive. So, when we have no connections with others for a long time, the value or the existence of ourselves will be eroded and little by little be washed out from the world...

Concept

I want to create a virtual scene, where participants can walk around with VR devices in the purpose of creating connection with others. All the participants in the motion tracking system will have a corresponding virtual character with a fluid shied/wall consisting of falling shapes(triangle, circle, square, etc.). Each character has its own typical shape. Like the picture below. AA1.jpg

But from the outside, the character looks just like they are covered by the rain of triangles/circles/squares. This image conveys a unclear, vague, unknown, mysterious feel of a stranger. And it’s only possible to see what behind the ‘rain’, when participants create the connection with each other.


And the size and the speed of the ’rain’ is based on which zone the participant is standing on. As the picture below, the platform is divided according to the diagram into four quadrants.


The horizontal line means how your mood is, and the vertical line shows how emotional you are. That is to say,the happier you are, the smaller the shapes will be. Meanwhile, the more emotional you are, the faster the shapes will drop. And vice versa. Thus, the inner feel will be partly shown by the ‘rain’. One participant can notice a general idea of others’ emotion, so that participants will try to get closer to match a similar emotional state for further connection.

Besides, the participants will hear their own melody when walking around in the four quadrants matching with the their own ‘inner feeling’. So, the participants will be aware of how they ‘feel’ in this virtual simulation scene.

In order to create the channel to communicate with other participants, one just needs to wave his hand and spread part of the ‘rain’ to the other. The other will be noticed through the sound of other’s ‘rain’ hitting on his own. Just like picture here, A waves and B waves back, then they are able to connect to each other. You can see, there are elements of their own flowing bidirectionally. Once the connection is built, they can see each other a bit more but not entirely and they can directly talk to each other or use body languages.


When there’s no any kind of communication or the distance between the participants is too long, then the channel will be slowly closed. After the characters are parted, they will carry a few shapes from other characters symbolizing the influence others have brought. But as time goes on, the shapes from others will disappear slowly indicating the character is forgetting the others. And maybe, it’s the time for a reunion.

Additionally, when the participant stop making connections with others too long, the character in the virtual scene will slowly fade away… as mentioned above, the existence of human being will be meaningless without connection and communication with others.

In a word, by allowing the participants play a role in the interactive scene, it’s a concept strengthening the necessity and significance of the connection and communication with others.