GMU:Dataflow I WS12/Mensch am Meer: Difference between revisions

From Medien Wiki
No edit summary
No edit summary
Line 5: Line 5:
Das Meer und der Mensch stehen einander gegenüber. Die Nacht bricht an und die Wellen rauschen. Der mächtige, grau-violette, fast strukturlose Himmel wird dunkler und dunkler. In Relation zu der Umgebung und dem übergroßen Spektakel der Natur wirkt der Mensch klein, einsam und allein.
Das Meer und der Mensch stehen einander gegenüber. Die Nacht bricht an und die Wellen rauschen. Der mächtige, grau-violette, fast strukturlose Himmel wird dunkler und dunkler. In Relation zu der Umgebung und dem übergroßen Spektakel der Natur wirkt der Mensch klein, einsam und allein.


[[Media:Example.ogg]]
[[Media:Example.pd]]
[[Media:Example.ogg]]
[[Media:Example.pd]]




Line 13: Line 13:




A year ago i worked on the interaction of water and sonic. Both together they can make a great visiual experience. With PureData and Eyecon I'm now trying to bring it to a new level which was a year ago alread the idea and developed as a concept. The Core of the Work ist that the structure of the water gets sharper if the pitch of the sonic rises higher.
A year ago I worked on the interaction of water and sonic. Both together they can make a great visiual experience. With PureData and Eyecon it now reachs a new level which was a year ago only developed as a concept.  
 
The core of the work is that the structure of the water gets sharper if the pitch of the sonic rises higher.


<videoflash type="vimeo">39511880|420|280</videoflash>
<videoflash type="vimeo">39511880|420|280</videoflash>
Line 20: Line 22:
About the Concept in short: A Camera is filming water that will be moved by the sound of a loudspeaker. That will be projected by a beamer in a dark room to a wall. If a Person enters the room the sonic will be activated and the projected water will get a structure. If the Person is moving to the Picture on the wall the pitch of the sonic will rise and the structe of the water gets sharper.
About the Concept in short: A Camera is filming water that will be moved by the sound of a loudspeaker. That will be projected by a beamer in a dark room to a wall. If a Person enters the room the sonic will be activated and the projected water will get a structure. If the Person is moving to the Picture on the wall the pitch of the sonic will rise and the structe of the water gets sharper.


The work is based on Motion Tracking with Eyecon and Puredata.
The work is at the moment based on Motion Tracking with Eyecon and Puredata.
We still got some problems to make a clean pitch of a sound. I got my friend
Daniel Winterberg helping me with Eycon and OSC.

Revision as of 13:22, 20 January 2013

Mensch am Meer/Man by the sea

"Herrlich ist es, in einer unendlichen Einsamkeit am Meeresufer, unter trübem Himmel, auf eine unbegrenzte Wasserwüste, hinauszuschauen." (Heinrich v. Kleist)

Das Meer und der Mensch stehen einander gegenüber. Die Nacht bricht an und die Wellen rauschen. Der mächtige, grau-violette, fast strukturlose Himmel wird dunkler und dunkler. In Relation zu der Umgebung und dem übergroßen Spektakel der Natur wirkt der Mensch klein, einsam und allein.

Media:Example.pd Media:Example.pd


Schall-Wasser-Tanz/Sonic-Water-Dance


A year ago I worked on the interaction of water and sonic. Both together they can make a great visiual experience. With PureData and Eyecon it now reachs a new level which was a year ago only developed as a concept.

The core of the work is that the structure of the water gets sharper if the pitch of the sonic rises higher.

<videoflash type="vimeo">39511880|420|280</videoflash>

About the Concept in short: A Camera is filming water that will be moved by the sound of a loudspeaker. That will be projected by a beamer in a dark room to a wall. If a Person enters the room the sonic will be activated and the projected water will get a structure. If the Person is moving to the Picture on the wall the pitch of the sonic will rise and the structe of the water gets sharper.

The work is at the moment based on Motion Tracking with Eyecon and Puredata. We still got some problems to make a clean pitch of a sound. I got my friend Daniel Winterberg helping me with Eycon and OSC.