GMU:Dataflow I WS12/Mensch am Meer: Difference between revisions

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''' Schall-Wasser-Tanz/Sonic-Water-Dance  
''' Schall-Wasser-Tanz/Sonic-Water-Dance  
A year ago i worked on the interaction of water and sonic. Both together they can make a great visiual experience. With PureData and Eyecon I'm now trying to bring it to a new level which was a year ago alread the idea and developed as a concept. The Core of the Work ist that the structure of the water gets sharper if the pitch of the sonic rises higher.
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About the Concept in short: A Camera is filming water that will be moved by the sound of a loudspeaker. That will be projected by a beamer in a dark room to a wall. If a Person enters the room the sonic will be activated and the projected water will get a structure. If the Person is moving to the Picture on the wall the pitch of the sonic will rise and the structe of the water gets sharper.
This will be based on Motion Tracking and Eyecon with Puredata.




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Revision as of 13:14, 20 January 2013

Mensch am Meer/Man by the sea

"Herrlich ist es, in einer unendlichen Einsamkeit am Meeresufer, unter trübem Himmel, auf eine unbegrenzte Wasserwüste, hinauszuschauen." (Heinrich v. Kleist)

Das Meer und der Mensch stehen einander gegenüber. Die Nacht bricht an und die Wellen rauschen. Der mächtige, grau-violette, fast strukturlose Himmel wird dunkler und dunkler. In Relation zu der Umgebung und dem übergroßen Spektakel der Natur wirkt der Mensch klein, einsam und allein.

Media:Example.ogg Media:Example.ogg


Schall-Wasser-Tanz/Sonic-Water-Dance


A year ago i worked on the interaction of water and sonic. Both together they can make a great visiual experience. With PureData and Eyecon I'm now trying to bring it to a new level which was a year ago alread the idea and developed as a concept. The Core of the Work ist that the structure of the water gets sharper if the pitch of the sonic rises higher.

<videoflash type="vimeo">39511880|420|280</videoflash>

About the Concept in short: A Camera is filming water that will be moved by the sound of a loudspeaker. That will be projected by a beamer in a dark room to a wall. If a Person enters the room the sonic will be activated and the projected water will get a structure. If the Person is moving to the Picture on the wall the pitch of the sonic will rise and the structe of the water gets sharper.

This will be based on Motion Tracking and Eyecon with Puredata.


<videoflash type="vimeo">39511880|420|280</videoflash>