GMU:Critical VR Lab I - Unity Introduction/Christian Dähne: Difference between revisions

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<embedvideo service="youtube">https://youtu.be/nqAPN3Z-Wl0</embedvideo>
<embedvideo service="youtube">https://youtu.be/nqAPN3Z-Wl0</embedvideo>
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'''Conceptual thoughts''' (yet to accomplish): Both video and composition share a somewhat minimalist approach by focusing on a small selection of objects (musical patterns vs. PreFabs), and principles of construction (overlapping of musical patterns, EscalatorPro-Script). The desired aural and visual effect is the perception of an (almost) constantly changing/non-repetitive aggregate which gets established by the presentation of evermore newly combined overlaps of well-known objetcs.
'''Conceptual thoughts''' (yet to accomplish): Both video and composition share a somewhat minimalist approach by focusing on a small selection of objects (musical patterns vs. PreFabs), and principles of construction (overlapping of musical patterns, EscalatorPro-Script). The desired aural and visual effect is the perception of an (almost) constantly changing/non-repetitive aggregate which gets established by the presentation of evermore newly combined overlaps of familiar objetcs.