GMU:Critical VR Lab II - Lab Work/L.-E. Kuehr

From Medien Wiki

Title

Context

In this project I wanted to revisit the idea of treating digital images as voxels in a three-dimensional (color-)space to reframe the relation to the digital representation of color. As digital color is mostly stored as a triplett of color-channels (red, green and blue), it can easily be mapped into a three-dimensional space. We can further take advantage of the possible perception of true three-dimensionality using a VR-Headset. Having the image represented as a cloud of voxels in digital environment, we could use the VR-controllers to manipulate the image in this three-dimensional domain using our hands by pushing and pulling parts of the image-cloud.


Concept


Approach

To convert the images to point-clouds

Name X-Axis Y-Axis Z-Axis
Red Color Channel Depth Original Image Original Image Red Channel
Green Color Channel Depth Original Image Original Image Green Channel
Blue Color Channel Depth Original Image Original Image Blue Channel
RGB Space Red Channel Green Channel Blue Channel
Hue Channel Depth Original Image Original Image Hue Channel
Saturation Channel Depth Original Image Original Image Saturation Channel
Value Channel Depth Original Image Original Image Value Channel
HSV Space (Cylinder) Hue Channel Saturation Channel Value Channel

Transitions

Manipulation


Outlook


Media