GMU:Critical VR Lab II - Lab Work/L.-E. Kuehr

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Title

Context

In this project I wanted to revisit the idea of treating digital images as voxels in a three-dimensional (color-)space to reframe the relation to the digital representation of color. As digital color is mostly stored as a triplett of color-channels (red, green and blue), it can easily be mapped into a three-dimensional space. We can further take advantage of the possible perception of true three-dimensionality using a VR-Headset. Having the image represented as a cloud of voxels in digital environment, we could use the VR-controllers to manipulate the image in this three-dimensional domain using our hands by pushing and pulling parts of the image-cloud.


Concept


Approach

To convert the images to point-clouds


Outlook


Media