GMU:Critical VR Lab II - Lab Work/L.-E. Kuehr: Difference between revisions

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Revision as of 05:44, 10 May 2021

Title

Context

In this project I wanted to revisit the idea of treating digital images as voxels in a three-dimensional (color-)space to reframe the relation to the digital representation of color. As digital color is mostly stored as a triplett of color-channels (red, green and blue), it can easily be mapped into a three-dimensional space. We can further take advantage of the possible perception of true three-dimensionality using a VR-Headset. Having the image represented as a cloud of voxels in digital environment, we could use the VR-controllers to manipulate the image in this three-dimensional domain using our hands by pushing and pulling parts of the image-cloud.


Concept


Approach

To convert the images to point-clouds

Name X-Axis Y-Axis Z-Axis
Red Color Channel Depth Original Original Red
Green Color Channel Depth Original Original Green
Blue Color Channel Depth Original Original Blue
RGB Space Red Green Blue
Hue Channel Depth Original Original Hue
Saturation Channel Depth Original Original Saturation
Value Channel Depth Original Original Value
HSV Space (Cylinder) Hue Saturation Value

Transitions

Manipulation


Outlook


Media