m (→Transitions) |
m (→Approach) |
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To convert the images to point-clouds | To convert the images to point-clouds | ||
<gallery> | <gallery> | ||
File:ImageCloud-Approach1.png | File:ImageCloud-Approach1.png|Original Image | ||
File:ImageCloud-Approach2.png | File:ImageCloud-Approach2.png|Red Color Channel Depth | ||
File:ImageCloud-Approach3.png | File:ImageCloud-Approach3.png|RGB Color Space | ||
</gallery> | </gallery> | ||
Revision as of 05:35, 10 May 2021
Title
Context
In this project I wanted to revisit the idea of treating digital images as voxels in a three-dimensional (color-)space to reframe the relation to the digital representation of color. As digital color is mostly stored as a triplett of color-channels (red, green and blue), it can easily be mapped into a three-dimensional space. We can further take advantage of the possible perception of true three-dimensionality using a VR-Headset. Having the image represented as a cloud of voxels in digital environment, we could use the VR-controllers to manipulate the image in this three-dimensional domain using our hands by pushing and pulling parts of the image-cloud.
Concept
Approach
To convert the images to point-clouds