GMU:Critical VR Lab II/Kristin Jakubek: Difference between revisions

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This semester I mainly started work on creating my own visual elements, using photogrammetry as technique to transport places, textures and people from the real into the rendered mesh.   
This semester I mainly started work on creating my own visual elements, using photogrammetry as technique to transport places, textures and people from the real into the rendered mesh.   
[[:File:meshes_process.pdf]]


I used a range of different photogrammetry softwares:  
I used a range of different photogrammetry softwares:  
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</gallery>
</gallery>


[[:File:meshes_process.pdf]]


When using Trnio to scan people the results vary from recognisable to quite distorted. It is generally more unpredictable but the models are calculated on an external server, which gives very quick and ‘low effort’ results.  
When using Trnio to scan people the results vary from recognisable to quite distorted. It is generally more unpredictable but the models are calculated on an external server, which gives very quick and ‘low effort’ results.