GMU:Critical VR Lab II/Kristin Jakubek: Difference between revisions

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== Process ==  
== Process ==  


This semester I mainly started work on creating my own visual elements, using photogrammetry as technique to transport places, textures and people from the real into the rendered mesh.   
This semester I mainly started work on creating my own visual elements. The objective here is to create 'realistic' surfaces and objects that feel tangible. Because of this I enjoy using photogrammetry as technique to transport places, textures and people from the real into the rendered mesh.   


I used a range of different photogrammetry softwares:  
I used a range of different photogrammetry softwares: