GMU:Critical VR Lab II/Kristin Jakubek: Difference between revisions

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The intensity of the external spaces is increased by working with simulating weather conditions that invoke sensory memories of a heatwave, the smell of hot pavement or cooling summer rain on the asphalt.  A blurring, wavering heat distortion effect, a damp fog or wet puddles on the pavement.
The intensity of the external spaces is increased by working with simulating weather conditions that invoke sensory memories of a heatwave, the smell of hot pavement or cooling summer rain on the asphalt.  A blurring, wavering heat distortion effect, a damp fog or wet puddles on the pavement.


<gallery>
File:Fog_on_street.png
File:Heatdistortion.png
</gallery>


[[File:Fog_on_street.png|400px]]
[[File:Fog_on_street.png|400px]]