GMU:Computing with Thread/Christian Doeller

From Medien Wiki


Thread Geometries


This is the starting point for a kit that allows to visualize geometric forms by using thread (along with some other things).


Components:

- camera with "B" mode
- tripod
- wooden plate
- some screwable hooks
- LED
- button battery
- piece of paper
- clamp
- two magnets
- a transparent plastic bowl
- thread

 

 

 

How to use it:

1. Screw in as many hooks as you like
2. Insert a certain length of thread
3. Connect the LED, the button battery and the clamp
4. Put the plastic bowl above the installation and put the magnets in place
5. Set up the camera, darken the room, push the trigger and move the upper magnet!

 

 

 


Computation and Communication with Knots


This "machine" is capable of two things:
- it can help the user to conduct simple (and complex - if developed further) calculations and
- it can be used as a communication tool for two people by translating messages in a kind of morse code


Components:

- Wood (left overs)
- two pieces of threaded rod
- two 3D printed wheels
- a ball bearing that fits to the threaded rod
- and thread

 

 

 

How to use it:

1. Use the winder to make the knots scratch the thin plastic plate
2. Wind the thread until the red section crosses the thin plastic plate
3. Move the winder forward to add "knot-scratches"
4. Move the winder backward to subtract "knot-scratches"
5. Enter your calculation
6. Wind back to the red mark and count the "scratches"-
they represent the result of your calculation!

 



Braiding


This "braiding board" is an experimenting platform for different braiding techniques.
Its level of complexity can be modified by changing different parameters.
It consists of five "thread ports"and "thread gaps", forty interchangeable "spacers"and fifty "spacer slots".



Components:

- Wood (left over)
- five pieces of thread
- forty wooden dowels
- and five screwable rings

 


How to use it:

1. Define your setting: plug the spacers in / out
2. Insert each thread into a ring
3. Think of an algorithm / a braiding technique / your experiment
4. Note: the order of the threads in the "clipboard" (bottom of the board) makes a big difference
5. Start braiding!

Some first experiments:

 
Producing knots

 
Coincidental synchronization-algorithm: all threads end up in the same place

 
Complexity + knots by following the "clipboard" order and a simple algorithm: left, right, ...