GMU:Algorithmic Art/Manuel Hartmann

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Welcome to my digital sketchbook.

Algorithm for Humans 1 — 19.10.18

Algorithm Rendering
   

Algorithm for Computers 1 — 19.10.18

Algorithm Rendering
For every frame, from every corner of the image one line is drawn to the current mouse position.
 



Algorithm Rendering
Inspired by a work from Lohse.
 

Algorithm for Humans 2 — 26.10.18

Algorithm Rendering
   



Algorithm for Computers 2 — 26.10.18

Algorithm Rendering
For every cell in the grid draw a stickfigure with a random color. A stickfigure is a glyph based visualization technique to visualize any kind of data. A circle is segmented in three parts, each 120°. One part for each value of the rgb color. Then a line is drawn visualizing the value. 0 - 255 mapped to 0 - 120°. I made the strokeWeight higher and colored all lines by the color it represents.