GMU:Algorithmic Art/Lorenz Gunreben

From Medien Wiki


Algorithm for Computers 0 — 20.-27.10.18

Result Algorithm
  Filling an array with random points in an ascending interval and connecting those with triangles.

random_lines_asc.pde
Result Algorithm
  Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)

Algorithm for Computers 1 — 02.11.18

Result Algorithm
  Nested for Loop with a certain offset per point & frame

funny_jittering5.pde

Algorithm for Computers 2 — 9.11.18

Result Algorithm
  The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.

Result Algorithm
  Another outcome of the algorithm above..

Algorithm for Computers 3 — 16.11.18

Result Algorithm
Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. sin_cosin_mouse.pde

Result Algorithm
  The "first step" of the algorithm above drawn by our HP Plotter High Resolution PDF


Algorithm for Computers 4

Result Algorithm
A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.