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[[Media:AA_L3_NoiseDev2.pde|AleatoricMotionAgents]]<br> <br> First, a Perlin Noise p5.js sketch was rebuilt in the Processing environment, and adapted to utilize an agent system within the structure of object-oriented programming. Subsequently, the parameters of the sketch, along with the base of movement were updated in order to develop a higher understanding of the agent activity. | [[Media:AA_L3_NoiseDev2.pde|AleatoricMotionAgents]]<br> <br> First, a Perlin Noise p5.js sketch was rebuilt in the Processing environment, and adapted to utilize an agent system within the structure of object-oriented programming. Subsequently, the parameters of the sketch, along with the base of movement were updated in order to develop a higher understanding of the agent activity. | ||
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=='''Algorithms for Computers 3 //''' 091118== | |||
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! style="width: 50%" | Result | |||
! style="width: 50%" | Algorithm | |||
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| [[File:SinusoidalForLooping.gif|300px|SinusoidalForLooping]] <br> <br> | |||
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[[Media:AA_L4_Sinusoidal2.pde|SinusoidalForLooping]]<br> <br> I was interested in further pursuing 2D manipulation of the sin / cos equations in drawing wave curves, while also seeing the effects of color manipulation. Still, the sin() and cos() proved difficult, so the next trials will focused on soldifying a workable understanding of their manipulation and affect in 2D. Initial inspiration: https://www.openprocessing.org/sketch/617085 <br><br> | |||
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