Josephine Jatzlau
homework 1
Kolibri
here is my first homework
didn't manage it to upload the code
homework 2
Moon
Moon 2.0
homework 3
Grumpy Cat Fusion
Pixel Sorting
Video Delay
// import processing.video.*; Movie myMovie; int maxFrames; int d = 4; boolean recording = false; ArrayList frames = new ArrayList();
void setup() {
size(1280, 720); maxFrames = width / d; myMovie = new Movie(this, "NightFever.mp4"); myMovie.loop(); PImage img = createImage(width, height, RGB); frames.add(img);
}
void draw() {
int n = frames.size(); image(myMovie, 0, 0); // iterate over vertical strips for(int i = 0; i < n; i++) { // get snip from the frame PImage img = (PImage) frames.get(i); // x coordinate for the left side of the current strip int x1 = int(map(i, 0, n-1, 0, width/2 - 100)); int y1 = int(map(i, 0, n-1, 0, height/2 - 100)); int x2 = width - x1; int y2 = height - y1; int w = x2 - y1; int h = y2 - y1; PImage snip = img.get(x1, y1, w, h); // show strip on screen //tint(255, 50); image(snip, x1, y1);
}
if(recording) {
saveFrame("frame/####.png"); // recording feedback stroke(255, 0, 0); noFill(); strokeWeight(5); rect(0, 0, width, height); }
}
void keyPressed() {
recording = !recording;
}
void movieEvent(Movie m) {
m.read(); PImage img = myMovie.get(); frames.add(img); if( frames.size() > maxFrames) { frames.remove(0); }
}
Sound Processing - Interactive
import ddf.minim.*;
Minim minim;
int n = 8; int idx;
AudioPlayer[] players = new AudioPlayer[n];
int[][] locations = {
{307, 234, 10}, //1 {425, 222, 10}, //2 {377, 305, 10}, //3 {426, 383, 10}, //4 {552, 224, 10}, //5 {552, 385, 10}, //6 {661, 420, 10}, //7 {560, 310, 10}, //8
};
int activeLocation = -1;
PImage img;
void setup() {
size(800, 600);
minim = new Minim(this);
img = loadImage("parkhöhle.jpg");
for (int i = 0; i < n; i++) { players[i] = minim.loadFile(“test-" + (i + 1) + ".mp3"); }
}
void draw() {
image(img, 0, 0); fill(255, 150); noStroke(); activeLocation = -1; for(int i = 0; i < locations.length; i ++) { int[] loc = locations[i]; int x = loc[0]; int y = loc[1]; int r = loc[2]; if(atLocation(x, y, r)) { activeLocation = i; ellipse(x, y, 2*r, 2*r); fill(250, 0); } }
}
boolean atLocation(int x, int y, int r) {
return mouseX > (x - r) && mouseX < (x + r) && mouseY > (y - r) && mouseY < (y + r);
}
void mousePressed() {
if(activeLocation != -1) { for (int i = 0; i < n; i++) { players[i].pause(); } println("Sound number " + (activeLocation + 1)); players[activeLocation].rewind(); players[activeLocation].play(); }
}
void keyPressed() {
for (int i = 0; i < n; i++) { players[i].pause(); }
int i = (key - '1'); if (i >= 0 && i < n) {
println("Sound number " + (i + 1)); players[i].rewind(); players[i].play(); }
}
void keyPressed() {
println(pmouseX, pmouseY);
}