PDCON:Conference/Using Pure Data in Spore and Darkspore - successes and failures

From Medien Wiki
< PDCON:Conference
Revision as of 18:21, 20 May 2011 by Bjoern (talk | contribs) (Created page with "A short presentation on the development of EApd at Electronic Arts, and it's use in Spore as well as Darkspore, followed by a Q/A period. The use of PD in Spore was a first in m...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

A short presentation on the development of EApd at Electronic Arts, and it's use in Spore as well as Darkspore, followed by a Q/A period.

The use of PD in Spore was a first in many respects. Buoyed by the excitement and innovation of the game, the team was willing to take on procedural music and a custom sound system that featured the use of pd (EApd).

There were many successes but also quite a few problems, both technically and artistically. The talk will detail what was done, what the successes and problems were, and invite discussion on ways to advance the use of Pd and procedural audio in the future.