Little intro to data types:
#include <iostream>
#include <string>
using namespace std;
int main()
{
int int_number = 2147483647; // 2^32 / 2 -1 = 2^31 -1 = 2147483648 -1 // -2^31 = -2147483648
long long_integer = 9223372036854775807; // 2^64 / 2 - 1= 2^63 -1 = 2147483648 -1 // -2^63 = -2147483648
float low_precision_big_float_number = 9223372036854775807; // 9.22337e+18 = 9.22337 *10^18
double high_precision_big_float_number = 9223372036854775807; // 9.22337e+18 = 9.22337 *10^18
//char are 8bit = 2^8 = 256
char letter_exclamation = 33; // this gets converted through ASCII table to the letter '!'
char letter_A = 65; // this gets converted through ASCII table to the letter '!'
string text = "this is a string, it's not included by default";
int converted_float = 3.21;
cout << "Integer: " << int_number << endl;
cout << "Long Integer: " << long_integer << endl;
cout << "Overflow Integer: " << int_number + 1 << endl;
cout << "Overflow Long Integer: " << long_integer +1 << endl;
cout << "Low precision Big float: " << low_precision_big_float_number << endl;
cout << "High precision Big float: " << high_precision_big_float_number << endl; // command line is the bottleneck of putting out more precision
cout << "Thats the letter '!': " << letter_exclamation << endl;
cout << "Thats the letter 'A': " << letter_A << endl;
cout << text;
return 0;
}
The code about classes and pointers:
#include <iostream>
using namespace std;
class Point2D {
public:
Point2D(float newX, float newY){
_x = newX;
_y = newY;
};
float getX() {
return _x;
};
float getY() {
return _y;
};
void print() {
cout << "(" << getX() << ", " << getY()<< ")" << endl;
}
private:
float _x;
float _y;
};
int main()
{
Point2D point1(5,1);
Point2D point2(10,100);
Point2D point3(27,2);
point1.print();
point2.print();
int integerArray[5] = { 0,1,2,3,4 };
cout << "first element: " << integerArray[0] << endl;
Point2D pointArray[3] = {point1, point2, point3 };
pointArray[2].print();
// pointer version of the code
Point2D* p2d1_ptr = new Point2D(123, 234);
Point2D* p2d2_ptr = new Point2D(123, 234);
Point2D* p2d3_ptr = new Point2D(123, 234);
(*p2d1_ptr).print();
p2d1_ptr->print();
Point2D* point_ptr_Array[3] = {p2d1_ptr, p2d2_ptr, p2d3_ptr };
cout << "pointer address: " << point_ptr_Array[0] << "x component of the point at that address: " << point_ptr_Array[0]->getX() << endl;
return 0;
}