Algorithm for Computers 0 — 20.-27.10.18
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Filling an array with random points in an ascending interval and connecting those with triangles. random_lines_asc.pde |
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Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;) |
Algorithm for Computers 1 — 02.11.18
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Nested for Loop with a certain offset per point & frame funny_jittering5.pde |
Algorithm for Humans 1 — 02.11.18
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Nested for Loop with a certain offset per point & frame funny_jittering5.pde |
Algorithm for Computers 2 — 9.11.18
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The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color. |
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Another outcome of the algorithm above.. |
Algorithm for Humans 2 — 9.11.18
Result | Algorithm |
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The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color. |
Algorithm for Computers 3 — 16.11.18
Result | Algorithm |
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Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. sin_cosin_mouse.pde |
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The "first step" of the algorithm above drawn by our HP Plotter High Resolution PDF |
Algorithm for Humans 3 — 16.11.18
Result | Algorithm |
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Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. sin_cosin_mouse.pde |
Algorithm for Computers 4
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A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files. |