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| = Meandering Curves = | = Meandering Curves = | ||
| ----- | |||
| == Introduction == | == Introduction == | ||
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| === Literature === | === Literature === | ||
| ==== Meanders ==== | ==== Meanders ==== | ||
| * Hans-Henrik  Stølum: [http://raaf.org/pdfs/meandering_river.pdf River Meandering as a Self-Organization Process] (1996) | * Hans-Henrik  Stølum: [http://raaf.org/pdfs/meandering_river.pdf River Meandering as a Self-Organization Process] (1996) | ||
| Line 43: | Line 43: | ||
| * Tim Ingold: ''Lines: a brief history'' (2007) — ISBN 978-0415424271 (hint: [https://www.google.de/#q=Lines:+a+brief+history google it]) | * Tim Ingold: ''Lines: a brief history'' (2007) — ISBN 978-0415424271 (hint: [https://www.google.de/#q=Lines:+a+brief+history google it]) | ||
| * Wassily Kandisky: ''[http://bibliothequekandinsky.centrepompidou.fr/imagesbk/RLPF728/M5050_X0031_LIV_RLPF0728.pdf Punkt und Linie zu Fläche]'' (1926) | * Wassily Kandisky: ''[http://bibliothequekandinsky.centrepompidou.fr/imagesbk/RLPF728/M5050_X0031_LIV_RLPF0728.pdf Punkt und Linie zu Fläche]'' (1926) | ||
| ==== Labyrinths and Mazes ==== | ==== Labyrinths and Mazes ==== | ||
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| * E.Gail Hutchinson and Janet M.Thornton: [http://peds.oxfordjournals.org/content/6/3/233.full.pdf The  Greek  key motif: extraction,  classification  and  analysis] (1993) | * E.Gail Hutchinson and Janet M.Thornton: [http://peds.oxfordjournals.org/content/6/3/233.full.pdf The  Greek  key motif: extraction,  classification  and  analysis] (1993) | ||
| ----- | |||
| == Collaborative Drawing == | == Collaborative Drawing == | ||
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| Sol Lewitt's [http://www.thegundgallery.org/2013/07/sol-lewitt/ Walldrawing] from the Do It Exhibition (2001): | Sol Lewitt's [http://www.thegundgallery.org/2013/07/sol-lewitt/ Walldrawing] from the Do It Exhibition (2001): | ||
| :''A black not straight line is drawn at approximately the center of the wall horizontally from side to side.'' | |||
| :''Alternate red, yellow and blue lines are drawn above and below the black line to the top and bottom of the wall'' | |||
| More walldrawings in this [http://massmoca.org/sol-lewitt/ retrospective]. | More walldrawings in this [http://massmoca.org/sol-lewitt/ retrospective]. | ||
| Line 96: | Line 96: | ||
| === Connection Games === | === Connection Games === | ||
| * Wikipedia: [[wikipedia:Hex_(board_game)|Hex Board Game]] | * Wikipedia: [[wikipedia:Hex_(board_game)|Hex Board Game]] | ||
| * Cameron Browne: ''Connection Games: Variations on a Theme'' — ISBN 978-1568812243 | * Cameron Browne: ''Connection Games: Variations on a Theme'' (2003) — ISBN 978-1568812243 | ||
| * John Conway: ''Winning Ways for Your Mathematical Plays'' (1982) — [https://lhwei.gbv.de/FAM?PPN=031635741 Gewinnen: Strategien für mathematische Spiele] | * John Conway: ''Winning Ways for Your Mathematical Plays'' (1982) — [https://lhwei.gbv.de/FAM?PPN=031635741 Gewinnen: Strategien für mathematische Spiele] | ||
| === Tiling Systems === | === Tiling Systems === | ||
| * Dominique Douat: [https://github.com/bitcraftlab/10PRINT/raw/master/lit/douat.pdf Méthode pour faire une infinité de desseins differens] | * Dominique Douat: [https://github.com/bitcraftlab/10PRINT/raw/master/lit/douat.pdf Méthode pour faire une infinité de desseins differens] (1722) | ||
| * Keith Haring: [https://twitter.com/bitcraftlab/status/697814780753616897 Drawings for Multiple Figures from 8 Seperate Tiles] (1982) | * Keith Haring: [https://twitter.com/bitcraftlab/status/697814780753616897 Drawings for Multiple Figures from 8 Seperate Tiles] (1982) | ||
| * BoardGame Geek: [https://boardgamegeek.com/geeklist/54579/games-inspired-truchet-tiles Games inspired by Truchet Tiles] | * BoardGame Geek: [https://boardgamegeek.com/geeklist/54579/games-inspired-truchet-tiles Games inspired by Truchet Tiles] | ||
| Line 108: | Line 108: | ||
| * [https://socialmediacollective.org/reading-lists/critical-algorithm-studies/ Critical Algorithm Studies Reading List] | * [https://socialmediacollective.org/reading-lists/critical-algorithm-studies/ Critical Algorithm Studies Reading List] | ||
| ----- | |||
| == Random Walks == | == Random Walks == | ||
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| === Goals === | === Goals === | ||
| * Learn to use and create functions in processing | * Learn to use and create functions in processing | ||
| * Basics of determinism, randomness and pseudo-randomness | |||
| * Learn about random distributions | * Learn about random distributions | ||
| * Learn about noise functions | * Learn about noise functions | ||
| === Code === | |||
| * Connect Random Points<br> | |||
| [https://codepen.io/bitcraftlab/details/mOyayr/ https://codepen.io/bitcraftlab/pen/mOyayr/image/small.png] | |||
| * Random Walk <br> | |||
| [https://codepen.io/bitcraftlab/details/woBNxV/ https://codepen.io/bitcraftlab/pen/woBNxV/image/small.png] | |||
| * Nature of Code : [http://natureofcode.com/book/introduction/ Introduction] to Randomness  by Daniel Shiffman | |||
| ** Random Walk Tutorial — [https://htmlpreview.github.io/?https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_01_RandomWalkTraditional/index.html Preview] + [https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_01_RandomWalkTraditional/sketch.js Code] | |||
| **  Random Distribution — [https://htmlpreview.github.io/?https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_02_RandomDistribution/index.html Preview] +  [https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_02_RandomDistribution/sketch.js Code] | |||
| ** Random Walk tends to the right — [https://htmlpreview.github.io/?https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_03_RandomWalkTendsToRight/index.html Preview] + [https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_03_RandomWalkTendsToRight/sketch.js Code] | |||
| ** Gaussian Distribution — [https://htmlpreview.github.io/?https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_04_Gaussian/index.html Preview] + [https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_04_Gaussian/sketch.js Code] | |||
| ** Noise Walk  — [https://htmlpreview.github.io/?https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/NOC_I_05_NoiseWalk/index.html Preview] + [https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/tree/master/introduction/NOC_I_05_NoiseWalk/sketch.js Code] | |||
| ** 1 dimensional noise — [https://htmlpreview.github.io/?https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/Noise1D/index.html Preview] + [https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/blob/master/introduction/Noise1D/sketch.js Code] | |||
| === Links === | === Links === | ||
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| ==== Art ==== | ==== Art ==== | ||
| * [https://www.flickr.com/groups/roomba/ Roomba Art  | * [http://cyberneticzoo.com/mazesolvers/1952-%E2%80%93-theseus-maze-solving-mouse-%E2%80%93-claude-shannon-american/ Claude Shannon's Theseus] in [https://books.google.de/books?id=3VUEAAAAMBAJ&pg=PA45 in Live Magazine] and [http://cyberneticzoo.com/wp-content/uploads/2010/04/Shannon-Maze-PopSci_Mar19521.pdf Popular Science] | ||
| * [https://www.flickr.com/groups/roomba/pool/ Roomba Art Pool] on Flickr | |||
| * [https://www.flickr.com/photos/sergioalbiac/albums/72157625497147722 Drawn not Void] by Sergio Albiac (2010) | * [https://www.flickr.com/photos/sergioalbiac/albums/72157625497147722 Drawn not Void] by Sergio Albiac (2010) | ||
| ==== Science ==== | ==== Science ==== | ||
| * [http://electronics.howstuffworks.com/gadgets/home/robotic-vacuum.htm/printable How Robotic Vacuums work] | * [http://electronics.howstuffworks.com/gadgets/home/robotic-vacuum.htm/printable How Robotic Vacuums work] | ||