Coding Gestalt
Part II of "Gestalting Code - Coding Gestalt"
Tiling Systems
Theory
- Fröbels Spielgaben
 - Tilings, Dominoes and Puzzles
 
Hands-On
Grid Based Tiling
- Processing + BitGrid
 - WolframLang
 
Tilings and Patterns
- Geomancer
 - Geometry Generator
 
Rewriting Grammars
Theory
- Lindenmeyer Systems
 - Stiny's Shape Grammars
 - Context Free Graphics
 
Hands-On
L-Systems
- Simple L-Systems
 - Advanced L-Systems
 
Context Free Grammars
- Context Free for 2D Graphics
 - Structure Synth for 3D Graphics
 
Subdivision Systems
- Shape Subdivision + Spacefilling Shapes
 - Curve Subdivision + Spacefilling Curves
 
Complexity and Symmetry
Theory
- Measures of Complexity
 - Frize Symmetries
 - Plane Symmetries
 - Space and Layer Symmetries
 
Hands-On
Pixel Counting
- Entropy
 - Fractality
 - Symmetry
 
Processing
- Mirrors and Kaleidoscopes
 - Exploring Symmetry Groups
 
4. Code and Compression
Theory
- Structural Information Theory
 - Grammar Deduction and Upwrite Predictor
 - Compression and Glitch
 
Hands-On
Compress/Glitch/Decompress
- Run-Length Encoding (RLE)
 - Lempel-Ziv-Welch Encoding (LZW)
 - Structural Information Theory (SIT)