User:Klatou

148 editsJoined 28 October 2014
Revision as of 10:36, 6 April 2015 by Klatou (talk | contribs) (attempt to ad two gif of a glider to the research)

hello here is my github Profile page


My interest about the game of life as well as the cellular automata lies in a well determined set of rules that nevertheless, leads quickly to an unpredictable outcome, when the button start is pushed. I wonder if a textile technique may provide the same result. In theory, it may not, in the final result, as the final fabric is still and can't evolve, however, I would like to experiment a set of rules that would influence the creation of the fabric during the process.

For this mean, I chose to experiment this research on the braiding technique that we already experimented during the courses. Hand braiding offered me a two dimensional freedom, where I could experiment with my own hands different way to make interactions between the ropes. On the other hand, this technique also has the disadvantage to be only bi-directional unlike the Conway's Game of life.

Scoobidoo 01.jpg Scoobidoo 02.jpg Scoobidoo 03.jpg

This research aims to transcript in a braiding technique the rules and evolutions of a Conway's Game of life. As the set rules are simply decided, the used playing with the game of life may not be able to fully predict the outcome of its game. In the same way, I would like to create some braiding rules that would be likely to create a different pattern based on different initial rules.


Brading process 1.jpg Brading process 2.jpg

My first approach with the brading I made was meant to create a set of rules unknowing what kind of pattern would be generated.


Initial rules:

- blue and red thread meet: twist them 3 times

- blue and grey thread meet: twist them 3 times

- blue and white thread meet: do nothing

- red and grey thread meet: make 1 knot

- red and white thread meet: make 2 knots

- grey and white thread meet: make 1 twist


Brading process 3.jpg Brading process 4.jpg Brading process 5.jpg Brading process 7.jpg

During the braiding process, I figured out the rules set were not enough precise in order to decide the braiding, so I added extra rule to structure the braiding:

- always begin from the right to the left

- blue and white thread meet: do nothing, the rope of the right go over the other and ignore it.

- red and white thread meet: make 1 knot, even if the knot make the right thread go back to it original position, force it to go left

- grey and white thread meet: make 1 twist, try to make an effective twist that will pull the structure get together


Brading process 6.jpg Brading process 8.jpg Brading process 11.jpg Brading process 10.jpgBrading process 9.jpg Brading process 12.jpg




Brading process 13.jpg Brading process 14.jpg



Brading process 15.jpg Brading process 16.jpg Brading process 17.jpg Brading process 18.jpg Brading process 19.jpg Brading process 20.jpg

Brading process 21.jpg Brading process 21bis.jpg Brading process 22.jpg Brading process 23.jpg


Brading process 24.jpg Brading process 25.jpg Brading process 26.jpg Brading process 26bis.jpg


Brading process 27.jpg Brading process 27bis.jpg Brading process 28.jpg Brading process 29.jpg

File:Glider conway game of life 1.gif File:Glider conway game of life 2.gif