Algorithm for Computers 0 — 20.-27.10.18
| Result | Algorithm | 
|---|---|
| Filling an array with random points in an ascending interval and connecting those with triangles. random_lines_asc.pde | 
| Result | Algorithm | 
|---|---|
| Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;) | 
Algorithm for Computers 1 — 02.11.18
| Result | Algorithm | 
|---|---|
| Nested for Loop with a certain offset per point & frame funny_jittering5.pde | 
Algorithm for Humans 1 — 02.11.18
| Result | Algorithm | 
|---|---|
| Nested for Loop with a certain offset per point & frame funny_jittering5.pde | 
Algorithm for Computers 2 — 9.11.18
| Result | Algorithm | 
|---|---|
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color. | 
| Result | Algorithm | 
|---|---|
| Another outcome of the algorithm above.. | 
Algorithm for Humans 2 — 9.11.18
| Result | Algorithm | 
|---|---|
| The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color. | 
Algorithm for Computers 3 — 16.11.18
| Result | Algorithm | 
|---|---|
| Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. sin_cosin_mouse.pde | 
| Result | Algorithm | 
|---|---|
| The "first step" of the algorithm above drawn by our HP Plotter High Resolution PDF | 
Algorithm for Humans 3 — 16.11.18
| Result | Algorithm | 
|---|---|
| Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. sin_cosin_mouse.pde | 
Algorithm for Computers 4
| Result | Algorithm | 
|---|---|
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files. | 
