GMU:Bioelectronics, aesthetics and other interesting things/Pure data: Difference between revisions
From Medien Wiki
Line 3: | Line 3: | ||
* [https://puredata.info/groups/pd-graz/label/book/bangbook.pdf Bang], 2006, © by pd-graz Verein zur Förderung der Open Source Software Pure Data | * [https://puredata.info/groups/pd-graz/label/book/bangbook.pdf Bang], 2006, © by pd-graz Verein zur Förderung der Open Source Software Pure Data | ||
// sound theory including physics, maths and psychology. Then - part on practice with Pd. For advanced users | |||
* [http://aspress.co.uk/ds/pdf/pd_intro.pdf Designing Sound], Andy Farnell | * [http://aspress.co.uk/ds/pdf/pd_intro.pdf Designing Sound], Andy Farnell | ||
// detailed step by step including 2d, 3d, and configuring Arduino | // detailed step by step including 2d, 3d, and configuring Arduino | ||
* Multimedia Programming with Pure Data, Bryan WC Chung | |||
// digital sound design and effects. with some knowledge about sound. Step by Step sound design with Pd | // digital sound design and effects. with some knowledge about sound. Step by Step sound design with Pd | ||
* [http://pdf.th7.cn/down/files/1411/Programming%20Sound%20with%20Pure%20Data.pdf Programming Sound with Pure Data], Tony Hillerson | |||
// Author of Pd, learning how to use a general-purpose computer music environment. With sound theory for advanced patcher. | // Author of Pd, learning how to use a general-purpose computer music environment. With sound theory for advanced patcher. | ||
* [http://musicweb.ucsd.edu/~mpuckette/techniques/v0.11/book.ps The Theory and Technique of Electronic Music], Miller Puckette | |||
PURE DATA | PURE DATA |
Revision as of 21:49, 25 April 2016
Literature
// historical overview, general notes, general media theory. This is if you do not want to become a pd patcher
- Bang, 2006, © by pd-graz Verein zur Förderung der Open Source Software Pure Data
// sound theory including physics, maths and psychology. Then - part on practice with Pd. For advanced users
- Designing Sound, Andy Farnell
// detailed step by step including 2d, 3d, and configuring Arduino
- Multimedia Programming with Pure Data, Bryan WC Chung
// digital sound design and effects. with some knowledge about sound. Step by Step sound design with Pd
- Programming Sound with Pure Data, Tony Hillerson
// Author of Pd, learning how to use a general-purpose computer music environment. With sound theory for advanced patcher.
- The Theory and Technique of Electronic Music, Miller Puckette
PURE DATA // Step by step basics, sound, graphics, sensors
A Young Person's Guide to the Principles of Music Synthesis, Beau Sievers // basics of sound