GMU:Processing im Park/Emilio Aguas/Cave and Light: Difference between revisions

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===Stage 3 - Getting closer to the goal===

Revision as of 15:51, 1 April 2016

Cave and Light

Whole process of the project step by step, please read the following texts to understand the idea.


Stage 1 - Scientific background

To create this project and develop an idea I needed to understand what is it brightness exactly, so i did a research and found this explanation:

Brightness / (relative) Luminance:

"Brightness is an attribute of our perception which is mainly influenced by a color's lightness. This is probably why brightness and lightness are often mixed up. Brightness is not a color property, if used "correctly".

For one color of specific hue the perception of brightness is also more intense, if we increase saturation. A higher level of saturation makes a color look brighter.

In relation to other colors the brightness intensity of a color is also influenced by its hue. We can then speak of (relative) luminance to refer to brightness."

taken from: http://www.workwithcolor.com/color-properties-definitions-0101.htm


So with this in mind I took the idea to make visible the idea of "Lightness" that is more comprehensible, but what is Lightness, well here is a little explanation.


Lightness:

- "Lightness is a color term commonly used by (digital / analog) imaging experts.

- Lightness is usually one property of three when used to determine a certain color and measured as percentage value.

- Lightness defines a range from dark (0%) to fully illuminated (100%). Any original hue has the average lightness level of 50%.

- A painter might say lightness is the range from fully shaded to fully tinted.

- You can lighten or darken a color by changing its lightness value."

taken from: http://www.workwithcolor.com/color-properties-definitions-0101.htm


Stage 2 - Practical approach

I went out to the Ilm park to take some footage and also find inspiration about what to do with the "lightness" idea; I was walking during the late afternoon and started to wondering why this big park has just a few lights in their walking paths, during the night you could not see anything is like if you were in a cavern.


Then I realize, how could be possible to discover an image or a landscape in the night, well you need a flashlight or a lighter to see what are your surroundings in the middle of the night, and so I try to recreate this in a simple way.

First experiments

Testing tint and HSB color mode

Changing tint values with the mouse


Playing and understanding tint values in Videos
Video test -click here.-


Source code -click here-

Testing a matrix displaying videos from 16, 8, 4, 2. with a changing tint according to the mouse position on the X axis

Changing the arrangement of videos to display and test the memory cache of the laptop


I tried different forms to display a lot of videos to see if my laptop was able to handle it, but mixing this with any kind of image processing code my machine was only capable to display 2 videos at the same time without any drop rate.


Video test - 16 videos at the same time -click here.-
Video test - 8 videos at the same time -click here.-
Video test - 4 videos at the same time -click here.-
Video test - 2 videos at the same time -click here.-



Source code -click here-


Playing with the pixels on the display video to find different results

Drawing pixels on top of the videos


I was trying to understand how to draw and get information of the pixels of an image or a video and how to apply it.



Source code -click here-


After experiment with videos I decided that it would be better for a good development of the idea to work with images because my laptop was not able to deal with videos, pixel processing image and movement recognition at the same time.


Stage 3 - Getting closer to the goal