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| A frequently used list for design principles are the [http://www.useit.com/papers/heuristic/heuristic_list.html heuristics by Jacob Nielsen]:   | A frequently used list for design principles are the [http://www.useit.com/papers/heuristic/heuristic_list.html heuristics by Jacob Nielsen]:   | ||
| # Visibility of system status | # '''Visibility of system status''' is further explained [[IFD:Course_Interaction_Design#Feedback| here]] | ||
| # Match between system and the real world | # '''Match between system and the real world:''' the user should not have to learn a lot to use the system. The system should be designed in a way that allows to draw form real world experiences and not to contradict those.   | ||
| # User control and freedom | # User control and freedom | ||
| # Consistency and standards | # Consistency and standards | ||