GMU:Maps, Territories and Possibility Spaces/Torben Zsagar: Difference between revisions

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{{Collapsible|
title=Title of the Collapsible Section|
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=='''Growth Algorithms and the purpose of research in art.'''==


== '''Growth Algorithms and the purpose of research in art.''' ==
===Boids by Craig Reynolds===
 
[[Image: boids.png|262x262px]]
=== Boids by Craig Reynolds ===
[[Image: boids.png|800px]]


[https://editor.p5js.org/herrschaften/sketches/FtxmMGdam p5js Sketch]  
[https://editor.p5js.org/herrschaften/sketches/FtxmMGdam p5js Sketch]  
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[https://en.wikipedia.org/wiki/Boids Wiki] boids algorythm.
[https://en.wikipedia.org/wiki/Boids Wiki] boids algorythm.


=== First Practical Approaches ===
===First Practical Approaches===
[[Image: Diffusion Limited Aggregation.png|800px]]
[[Image: Diffusion Limited Aggregation.png|629x629px]][[Image: DLA code.png|353x353px]]


[[Image: DLA code.png|800px]]


Approach via python API for Blender. Runs on CPU, no support for GPU computing with python in Blender.
Approach via python API for Blender. Runs on CPU, no support for GPU computing with python in Blender.


[[Image: Geo 01.png|800px]]
[[Image: Geo 01.png|414x414px]]


Approach via geonodes.
Approach via geonodes.


=== Main Idea ===
===Main Idea ===
[[Image: 01 KTM 2504.jpg|804x804px]]
[[Image: 01 KTM 2504.jpg|414x414px]]


Computer generated noise and real life data sets are exchangable. By using real life data sets we can create another layer of meaning and connect the digital simulation to the physical world.
Computer generated noise and real life data sets are exchangable. By using real life data sets we can create another layer of meaning and connect the digital simulation to the physical world.


Your content here...
== Letter Soup ==
}}
<embedvideo service="youtube"></nowiki>https://www.youtube.com/watch?v=b-GIQ8b8QKg<nowiki></embedvideo>&lt;/nowiki&gt;
 
<embedvideo service="youtube">https://www.youtube.com/watch?v=b-GIQ8b8QKg</embedvideo>
 
 
 
__INDEX__

Revision as of 13:53, 1 November 2023

Growth Algorithms and the purpose of research in art.

Boids by Craig Reynolds

Boids.png

p5js Sketch

Wiki boids algorythm.

First Practical Approaches

Diffusion Limited Aggregation.pngDLA code.png


Approach via python API for Blender. Runs on CPU, no support for GPU computing with python in Blender.

Geo 01.png

Approach via geonodes.

Main Idea

01 KTM 2504.jpg

Computer generated noise and real life data sets are exchangable. By using real life data sets we can create another layer of meaning and connect the digital simulation to the physical world.

Letter Soup

</nowiki>