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Phanchris5 (talk | contribs)  | 
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The model we wish to utilize must then be attached to this shader material, which I did by substituting my previous material for the city buildings. I have multiple materials that use this shader, a Box collider to start the effect, and a script, as you can see in my Inspector window. The simplest way to start the dissolve effect when the character enters the collider is to use a box collider to initiate an event.  | The model we wish to utilize must then be attached to this shader material, which I did by substituting my previous material for the city buildings. I have multiple materials that use this shader, a Box collider to start the effect, and a script, as you can see in my Inspector window. The simplest way to start the dissolve effect when the character enters the collider is to use a box collider to initiate an event.  | ||
[[File:fogworld33.png|  | <br> [[File:fogworld33.png|200px]] <br>  | ||
My friend advised me to use another plugin (DOTween) to launch the script to trigger this effect.  | My friend advised me to use another plugin (DOTween) to launch the script to trigger this effect.  | ||
[[File:fogworld34.png|  | [[File:fogworld34.png|200px]]  | ||
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public class RustCollider : MonoBehaviour  | public class RustCollider : MonoBehaviour  | ||
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