GMU:Algorithmic Art/Lorenz Gunreben: Difference between revisions

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| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.<br><br>
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==Algorithm for Humans 4==
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| [[File:Kreisel_des_Rechts.jpg|Kreisel_des_Rechts.jpg|600px]]
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.<br><br>
| A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.<br><br>
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Revision as of 16:37, 4 January 2019


Algorithm for Computers 0 — 20.-27.10.18

Result Algorithm
ascending triangle algorithm Filling an array with random points in an ascending interval and connecting those with triangles.

random_lines_asc.pde
Result Algorithm
ascending triangle algorithm Executing the algorithm mirrored with different color results in a picture which could be used for a cracked version of Windows ;)

Algorithm for Computers 1 — 02.11.18

Result Algorithm
nestedForLoops Nested for Loop with a certain offset per point & frame

funny_jittering5.pde

Algorithm for Humans 1 — 02.11.18

Result Algorithm
first_algo Nested for Loop with a certain offset per point & frame

funny_jittering5.pde

Algorithm for Computers 2 — 9.11.18

Result Algorithm
lines & rectangle rotation algorithm The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.

Result Algorithm
lines & rectangle rotation algorithm Another outcome of the algorithm above..

Algorithm for Humans 2 — 9.11.18

Result Algorithm
coinflip algorithm The same random points are used to generate rectangles and lines, and are rotated afterwards. One rectangle differs in color.

Algorithm for Computers 3 — 16.11.18

Result Algorithm
Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. sin_cosin_mouse.pde

Result Algorithm
cosinus & sinus algorithm plotted The "first step" of the algorithm above drawn by our HP Plotter High Resolution PDF

Algorithm for Humans 3 — 16.11.18

Result Algorithm
pedometer algorithm Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. sin_cosin_mouse.pde

Algorithm for Computers 4

Result Algorithm
A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.

Algorithm for Humans 4

Result Algorithm
Kreisel_des_Rechts.jpg A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;) Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[ Problem here is, that the Wiki doesn`t allow to upload shader files.