GMU:Digital Puppetry Lab/Group Ben & Luca: Difference between revisions

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An audio signal is grabbed in Max/Msp and then sent to Unity via OSC.
An audio signal is grabbed in Max/Msp and then sent to Unity via OSC.
In Unity the signal is used to control an object, which serves as the dance-floor for some SpriteAnimation of Dancers.<br> When the floor moves the dancers get kicked around.
<br>In Unity the signal is used to control an object, which serves as the dance-floor for some SpriteAnimation of Dancers.<br> When the floor moves the dancers get kicked around.
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When you start the game, there is music but no beat. You have the control over the beat. When you start using the mic, the beat is un-muted.<br> When you stop interacting, the message - "Give It To Me Baby!" - appears, which forces you to go on.
When you start the game, there is music but no beat. You have the control over the beat. When you start using the mic, the beat is un-muted.<br> When you stop interacting, the message - "Give It To Me Baby!" - appears, which forces you to go on.