GMU:Digital Puppetry Lab/Group Ben & Luca: Difference between revisions

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File:Max03.png|sending a bang, a pause signal
File:Max03.png|sending a bang, a pause signal
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We use the detected peaks in the mic signal, to trigger messages and mute the beat-loop in Unity.
Therefore we send the OSC message ( /goOnBang $1 ) to the PC running Unity, via OSC.
When the player pauses for 350ms, the beat-loop stops, and the message - "Give It To Me Baby" - appears on the screen.
When another peak is detected, the Max patch sends a signal to Unity, which tells it to go on, with playing the beat-loop and the message on the screen disappears.


==Unity ==
==Unity ==