GMU:Post Physical Playgrounds/Ulrike Katzschmann: Difference between revisions

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To create myself a as an avatar for VR-Chat I used Trnio, MakeHuman, MeshLab, Blender and Unity. I used these programs to make a 3D scan of my head, connect it to a body and upload it to VR-Chat.
To create myself a as an avatar for VR-Chat I used Trnio, MakeHuman, MeshLab, Blender and Unity. I used these programs to make a 3D scan of my head, connect it to a body and upload it to VR-Chat.
For my project I created a character that is pretty unique for VR-Chat (''being a 3D scan of an unknown real-world human, while in VR-Chat most people use avatars of fictional cartoon, videogame, anime or completely made-up characters''), using free software that was introduced to me over the time of the course. With these programs you can make good looking 3D scans, where no real prior knowledge is needed. Besides MakeHuman and Unity I have never worked with the other listed programs.  
For my project I created a character that is pretty unique for VR-Chat (''being a 3D scan of an unknown real-world human, while in VR-Chat most people use avatars of fictional cartoon, videogame, anime or completely made-up characters''), using free software that was introduced to me over the time of the course. With these programs you can make good looking 3D scans, where no real prior knowledge is needed. Besides MakeHuman and Unity I have never worked with the other listed programs.  
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Before even starting with the creation of an avatar, we first made an account for VR-Chat during the course. We had to spent about 7 hours inside of the game before being able to create content for it.  
Before even starting with the creation of an avatar, we first made an account for VR-Chat during the course. We had to spent about 7 hours inside of the game before being able to create content for it.