GMU:I and my Max/Ulrike Katzschmann: Difference between revisions

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With the reward "unlocked" the level would be complete and the players can advance to the next stage. Each level would be harder than the one before but so far I was only able to create the first level, where the players are told what the main mechanics of the game are and how everything works.
With the reward "unlocked" the level would be complete and the players can advance to the next stage. Each level would be harder than the one before but so far I was only able to create the first level, where the players are told what the main mechanics of the game are and how everything works.


Here are the MAX patchers for the two players:
Here are the MAX patchers for the two players:




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Setup video for player 2: https://youtu.be/W6m56P8mvBY
Setup video for player 2: https://youtu.be/W6m56P8mvBY


This video explains the the the funtions of the two patchers in more detail and shows how they interact with another:
https://youtu.be/ouxpdBoTXAM


https://youtu.be/ouxpdBoTXAM
The most important mechanic of this game is the way the players communicate with each other. This is made possible through the objects "udpsend" and "udpreceive". The two players have one of each of those object.
Connected to the object "udpsend" is a "textedit" object as well as "custom writing pad" which consicts of many message boxes. The "textedit" object can be used when the patcher is locked. The player can write a text and send it to their counterpart when clicking a messag box that has written "send" in it. The pad can also be used when the patcher is locked. Clicking the message boxes arrages what is written in them into a text in a seperate message box. For player one they consist of the word "short" and "long", while for player two they are numbers.