GMU:If the organism will not come to me, I will go to the organism/Kristin Jakubek: Difference between revisions

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I am starting to realise that this might result in the approach that I want to create first a setting/environment/habitat( i.e. sculpture) and then let the organism live, grow, decay on it's own accord. So, creating an interactive setting and then re-treating the human influence. This would include a process of first understanding both the organism's natural (the woods) and man-made (the petri dish) habitat to then create a hospitable setting which will allow the organism to thrive and live autonomously (as it should/could).
I am starting to realise that this might result in the approach that I want to create first a setting/environment/habitat( i.e. sculpture) and then let the organism live, grow, decay on it's own accord. So, creating an interactive setting and then re-treating the human influence. This would include a process of first understanding both the organism's natural (the woods) and man-made (the petri dish) habitat to then create a hospitable setting which will allow the organism to thrive and live autonomously (as it should/could).
What is slowly becoming more and more clear is that I am interested in what I see, in the immediacy of the time I spent with the organism and the things I can observe with my own eyes. Although Physarum polycephalum is especially interesting for it's complex survival features, which have made it not only unique as a unicellular species but also one of the oldest species on earth, I don't want to develop my project based on the established scientific facts I can google about it. As I come from a background in branding were concepts emerged often on abstract conceptual implications and connections found out by reading about something, this time I want to base my work on what I, myself experience, observe, think through my interaction with the life form. (I want it to be what it is - I want to abstain from conceptualising on some invisible meta level.)