GMU:Immersive Essays/Emil Reinert: Difference between revisions

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Until now we have talked about perfect simulations, where nothing unreal ever happens. But in reality that is not always the case. Imperfections, errors, glitches and bugs exist, impossible to the real world, which makes a game a game. As a matter of fact there are even so called ‘speed runs’ where a player uses those imperfections in order to finish the game as fast as possible. The speed runner usually perfectionates every move to get the best times by playing it over and over again. But how can a player understand glitches and use them in an intuitive way while there is no matching real world scenario? The same way games that do not simulate consistent real world physics; Games that might even require the player to become an understanding of something they cannot understand?
Until now we have talked about perfect simulations, where nothing unreal ever happens. But in reality that is not always the case. Imperfections, errors, glitches and bugs exist, impossible to the real world, which makes a game a game. As a matter of fact there are even so called ‘speed runs’ where a player uses those imperfections in order to finish the game as fast as possible. The speed runner usually perfectionates every move to get the best times by playing it over and over again. But how can a player understand glitches and use them in an intuitive way while there is no matching real world scenario? The same way games that do not simulate consistent real world physics; Games that might even require the player to become an understanding of something they cannot understand?


At this point it gets interesting because how cannot really know if we understand something if there is no real way of proving it.  
At this point it gets interesting because how can we really know if we understand something if there is no real way of proving it.  
Nevertheless, if the game follows an internal rule, which it does, there is a way to play the game and to even enjoy it.
Nevertheless, if the game follows an internal rule, which it does, there is a way to play the game and to even enjoy it.


Existing Games already do it and that’s what I am doing. I am trying to create the game Beyond Space 18 which simulates an intuitive gameplay but also requires the player to use an understanding beyond the real world - an understanding of the virtual world.
Existing Games already do it and that’s what I am doing. I am trying to create the game Beyond Space 18 which simulates an intuitive gameplay but also requires the player to use an understanding beyond the real world - an understanding of the virtual world.
Furthermore, we raise the question, How are spaces and environments perceived in in virtual reality, and what makes them feel real?.
Furthermore, we raise the question, How are spaces and environments perceived in in virtual reality, and what makes them feel real?.


===Game Play===
===Game Play===
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