GMU:VR Experience Designers/Maximiliane Nirschl: Difference between revisions

From Medien Wiki
No edit summary
No edit summary
Line 2: Line 2:
'''SEEDS VR'''
'''SEEDS VR'''
''- an immersive fulldome animation in the virtual dome''
''- an immersive fulldome animation in the virtual dome''
----


[[File:SEEDS_WIP_Thumbnail.png|400px]]
[[File:SEEDS_WIP_Thumbnail.png|400px]]
----
'VIDEO DOCUMENTATION':
'VIDEO DOCUMENTATION':
https://vimeo.com/327600741
https://vimeo.com/327600741
----


'SYNOPSIS':
'SYNOPSIS':
Like seeds from trees, paperkite like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the kites through her movements, guides and transforms it.
Like seeds from trees, paperkite like, colorful creatures are falling into an inspiring world rich in form and color. A dancer enters the dome. She looks around to take in the scene and then begins to interact with one of the kites through her movements, guides and transforms it.
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality.  
The fusion of analogue dance and digital animation tells the story of the “birth of an idea” on a symbolic level, its partially destructive development and maturation process, up to its entry into the material reality.  
----


'IDEA':
'IDEA':
Line 16: Line 25:


"SEEDS" will be premiered on 22th of May 2019 as part of the International Fulldome Festival Jena.
"SEEDS" will be premiered on 22th of May 2019 as part of the International Fulldome Festival Jena.
----


[[File:screenshot_rendering_equirectangular.PNG|400px]]
[[File:screenshot_rendering_equirectangular.PNG|400px]]
----


'THE ANIMATION':
'THE ANIMATION':
Line 23: Line 36:
The Rendering of that "fisheye" footage was than transcoded into an equirectangular image with the VR Plugin "VR:Converter" of Adobe After Effects 2018.
The Rendering of that "fisheye" footage was than transcoded into an equirectangular image with the VR Plugin "VR:Converter" of Adobe After Effects 2018.


[[File:Skript_FlipNormals.jpg|400px]][[File:Skript_thirdPersonCam.jpg|400px]]
----
 
[[File:Skript_FlipNormals_2.jpg|400px]][[File:Skript_thirdPersonCam.jpg|400px]]
 
----


'THE VIRTUAL DOME':
'THE VIRTUAL DOME':
The virtual dome was created in Unity, using a sphere. In order to play a video on the inside of that sphere, a shader skript that flips the normals had to be added.
The virtual dome was created in Unity, using a sphere. In order to play a video on the inside of that sphere, a shader skript that flips the normals had to be added.
Another skript to add a "Third Person Camera" and therefore enable the spectator to "turn the head" inside of the virtual dome was coded and applied to the Main Camera.
Another skript to add a "Third Person Camera" and therefore enable the spectator to "turn the head" inside of the virtual dome was coded and applied to the Main Camera.
----


[[File:Skript_LightController.jpg|400px]]
[[File:Skript_LightController.jpg|400px]]
----


'THE STAGE DESIGN':
'THE STAGE DESIGN':