GMU:Algorithmic Art/Lorenz Gunreben: Difference between revisions

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==Algorithm for Computers 3 — 16.11.18==
==Algorithm for Computers 3 — 16.11.18==
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| [[File:sin_cos.mp4|cosinus & sinus algorithm with noise|600px]]
| [[File:sin_cos.mp4|cosinus & sinus algorithm with noise|600px]]
|Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]<br><br>
|Lines on circle points are animated with a noise in x & y direction using mouse as input. At a certain point, the lines of the last figure are connected to the mouse. [[Media:sin_cosin_mouse.pde|sin_cosin_mouse.pde]]<br><br>
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! style="width: 50%" | Result
! style="width: 50%" | Algorithm
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| [[File:AAAA2.jpg|cosinus & sinus algorithm plotted|600px]]
| The "first step" of the algorithm above drawn by our HP Plotter [[Media:AAA2.pdf|High Resolution PDF]]<br><br>
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==Algorithm for Computers 4==
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! style="width: 50%" | Result
! style="width: 50%" | Algorithm
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| [[File:eyes.mp4|weird eyes|600px]]
A modified version of our Balloons, using Spheres and the Toonshader to get ascending eyes which follow the mouse cursor - not the most precious code, ;)
Also tryed to get the eyes looking at ones face with openCV, but this didn`t perform well.[[Media:eyes.pde|eyes.pde]][[Media:Balloon.pde|Balloon.pde]]<br><br>
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