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==== Tutorial on how to install vapory on unix ==== | ==== Tutorial on how to install vapory on unix ==== | ||
[http://www.uni-weimar.de/medien/wiki/images/Vapory-on-osx.txt Tutorial here] | |||
===== Screenshots ===== | ===== Screenshots ===== |
Revision as of 14:55, 17 October 2015
Twitter Bot
Description:
The 3Dbot takes images as input and maps them into a cube. The script creates multiple variations of these cubes changing the position and rotation of them. After doing that, the image is rendered and posted back to twitter.
The geometry is created using vapory and rendered using POVray.
Tutorial on how to install vapory on unix
Screenshots
Source Code
from vapory import *
from math import pi, sqrt, sin, cos
from random import*
from PIL import Image
def create_3D():
#image.save("process.png")
n_boxes=randint(25,34)
h_boxes=randint(20,30)
distances = [1*i for i in range(h_boxes)]
distances2 = [1*j for j in range(n_boxes)]
box= [Box([-0.5+y/4, -0.5+x/4, -0.5],[0.5+y/4,x/4+0.5,0.5],Texture('uv_mapping',
Pigment( ImageMap('png', '"process.png"')),
Finish('diffuse','albedo', 1.2)),
'rotate',[randrange(x,180),randrange(x,35),randrange(x,180)])
for y in distances
for x in distances2
]
tt=[Background( "color", [0,0,0] )]
sun = [LightSource([-1500,2500,-2500], 'color', [1.5,1.5,1.5])]
scene = Scene( Camera('angle', 75,'location', [0.7, 2,-6],'rotate',[0,-15,0]),
#'look_at', [0.5 , 0.5 , 0.5]),
objects = (box+sun+tt),
included = ["colors.inc", "textures.inc"],
defaults = [Pigment( ImageMap('png', '"cube.png"','once')),Finish( 'ambient', 0.1, 'diffuse', 0.9)] )
scene.render("chessboard.png", width=500, height=400, antialiasing=0.000001, quality=9)
Veli2305 15:52, 16 June 2015 (UTC)
Comments
Wow. Breaking the twitter wall :) Very good job.
You are really taking twitterbots to the next dimension!
— Martin Schneider 13:03, 17 June 2015 (UTC)
Animated Processing Bot
Processing Bot
def setup():
size(400,400)
background(0)
frameRate(10)
def draw():
a = random(2,3)
background(0)
noStroke()
pushMatrix()
translate(frameCount/-4,frameCount/random(-1.5,-1))
fill(200,230,120)
ellipse(200,200,20,20)
fill(255,0,0)
rect(190,230,20,20,7)
fill(30,78,240)
triangle(190,230,200,210,210,230)
pushMatrix()
fill(0,233,120)
translate(210,230)
rotate(-PI/a)
rect(0,0,5,20)
popMatrix()
pushMatrix()
fill(0,233,120)
translate(190,230)
scale(-1,1)
rotate(-PI/a)
rect(0,0,5,20)
popMatrix()
popMatrix()
fill(255,random(50,250))
ellipse(20,frameCount,2,2)
ellipse(50,frameCount*2,2,2)
ellipse(60,frameCount*3,2,2)
fill(255,random(50,250))
ellipse(80,frameCount*1.5,2,2)
ellipse(120,frameCount/2,2,2)
ellipse(150,frameCount/4,2,2)
fill(255,random(50,250))
ellipse(160,frameCount*2,2,2)
ellipse(180,frameCount*2,2,2)
ellipse(220,frameCount/2,2,2)
fill(255,random(50,250))
ellipse(250,frameCount/4,2,2)
ellipse(260,frameCount*2,2,2)
ellipse(280,frameCount/2,2,2)
fill(255,random(50,250))
ellipse(320,frameCount/4,2,2)
ellipse(350,frameCount*3,2,2)
fill(255,random(50,250))
ellipse(360,frameCount*1.3,2,2)
ellipse(380,frameCount*1.2,2,2)
saveFrame("koala.png")