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| [[File:monitor.png]] | [[File:monitor.png]] | ||
| [[File:Unity door with flowers.png]] | |||
| [[File:Unityflowers.png]] | |||
| [[File:Unityflowers2.png]] | |||
| One primary aim for the project was to create a visual style that feels artistic and personal. I wanted to get away from a general ‚computer game style‘ as  the ‚default‘ look of downloadable models (from Sketchfab) that seen inside Unity felt like they had nothing to do with me. To achieve a step in the right direction I modified  textures, created shapes inside Cinema4D and re-composed models before placing them inside the Unity Editor. The look inside C4D vs. Unity is visibly different and signifies that I still have much to learn in terms of shaders and controlling light in a scene.   | One primary aim for the project was to create a visual style that feels artistic and personal. I wanted to get away from a general ‚computer game style‘ as  the ‚default‘ look of downloadable models (from Sketchfab) that seen inside Unity felt like they had nothing to do with me. To achieve a step in the right direction I modified  textures, created shapes inside Cinema4D and re-composed models before placing them inside the Unity Editor. The look inside C4D vs. Unity is visibly different and signifies that I still have much to learn in terms of shaders and controlling light in a scene.   | ||
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