GMU:Critical VR Lab II: Difference between revisions

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=='''Description'''==
=='''Description'''==
'''Critical VR Lab II – Pd Introduction + Individual Unity Support''' will offer an Introduction to [[Pure Data]] (a visual programming language) by [[Max Neupert]] and furthermore provide individual Support for Unity projects by [[Jörg Brinkmann]]. The whole course will be taught online. Because of the Corona Crisis students won't be able to work in the Digital Bauhaus Lab and use our VR System, but it will be possible for participants to borrow one of five OculusGO VR glasses and use them for individual projects. The VR Glasses can be send by mail
'''Critical VR Lab II – Pd Introduction + Individual Unity Support''' will offer an Introduction to [[Pure Data]] (a visual programming language) by [[Max Neupert]] and furthermore provide individual Support for Unity projects by [[Jörg Brinkmann]]. The whole course will be taught online. Because of the Corona Crisis students won't be able to work in the Digital Bauhaus Lab and use our VR System, but it will be possible for participants to borrow one of five OculusGO VR glasses and use them for individual projects. The VR Glasses can be send by mail.


Apart from offering individual Unity support and an Introduction to Pure Data the module will offer information about LibPd Unity Integration. Through the use of a libpd wrapper it is possible to spatialise Pure Data patches in Unity and interact with them
Apart from offering individual Unity support and an Introduction to Pure Data the module will offer information about LibPd Unity Integration. Through the use of a libpd wrapper it is possible to spatialise Pure Data patches in Unity and interact with them.


The course supports and excercises independent, self-motivated work. Applicants should already have some experience in working with Unity
The course supports and excercises independent, self-motivated work. Applicants should already have some experience in working with Unity.


'''Recommended Requirements:'''<br>  
'''Recommended Requirements:'''<br>  

Revision as of 14:08, 17 April 2020

Lecturer: Max Neupert, Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Venue: the web
First Date: Friday, 08.05.2020, 15:30

Description

Critical VR Lab II – Pd Introduction + Individual Unity Support will offer an Introduction to Pure Data (a visual programming language) by Max Neupert and furthermore provide individual Support for Unity projects by Jörg Brinkmann. The whole course will be taught online. Because of the Corona Crisis students won't be able to work in the Digital Bauhaus Lab and use our VR System, but it will be possible for participants to borrow one of five OculusGO VR glasses and use them for individual projects. The VR Glasses can be send by mail.

Apart from offering individual Unity support and an Introduction to Pure Data the module will offer information about LibPd Unity Integration. Through the use of a libpd wrapper it is possible to spatialise Pure Data patches in Unity and interact with them.

The course supports and excercises independent, self-motivated work. Applicants should already have some experience in working with Unity.

Recommended Requirements:
Applicants should have access to the Internet, a Computer and Headphones.

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMU Wiki

Communication throughout the semester

The GMU-Wiki
Here you can find all the info about our class and also present your work linked under your name
Please create your account under this link with your University email adress:
https://www.uni-weimar.de/kunst-und-gestaltung/wiki/Special:CreateAccount

Email
For individual communication. We might send you download links to material

Telegram
CriticalVR2 will be our collective chatroom
Please download Telegram and join for group discussions:
https://t.me/joinchat/HZlOrxvIwhVE623C4j3yOg

DFNconf
This video conference utility will be used for our meetings and consultations
To start the conversation open the link which will start the video chat in your browser and click 'join'

Student works (after login, please add your name and create a page)

Tutorials

Pure Data Introduction

Using PDLib with Unity

Syllabus

08.05.2020

please watch the video for an introduction

15.05.2020

Online meeting via DFNconf from 16:00 - 18:00 CEST
open the link, to start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

22.05.2020

Consultations via DFNconf
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

Consultations with Max
15:30 - 16:00 CEST – (put your name here)
16:00 - 16:30 CEST – (put your name here)
16:30 - 17:00 CEST – (put your name here)

Consultations with Jörg
17:00 - 17:30 CEST – (put your name here)
17:30 - 18:00 CEST – (put your name here)
18:00 - 18:30 CEST – (put your name here)

29.05.2020

Consultations via DFNconf
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

Consultations with Max
15:30 - 16:00 CEST – (put your name here)
16:00 - 16:30 CEST – (put your name here)
16:30 - 17:00 CEST – (put your name here)

Consultations with Jörg
17:00 - 17:30 CEST – (put your name here)
17:30 - 18:00 CEST – (put your name here)
18:00 - 18:30 CEST – (put your name here)

05.06.2020

Consultations via DFNconf
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

Consultations with Max
15:30 - 16:00 CEST – (put your name here)
16:00 - 16:30 CEST – (put your name here)
16:30 - 17:00 CEST – (put your name here)

Consultations with Jörg
17:00 - 17:30 CEST – (put your name here)
17:30 - 18:00 CEST – (put your name here)
18:00 - 18:30 CEST – (put your name here)

12.06.2020

Consultations via DFNconf
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

Consultations with Max
15:30 - 16:00 CEST – (put your name here)
16:00 - 16:30 CEST – (put your name here)
16:30 - 17:00 CEST – (put your name here)

Consultations with Jörg
17:00 - 17:30 CEST – (put your name here)
17:30 - 18:00 CEST – (put your name here)
18:00 - 18:30 CEST – (put your name here)

19.06.2020

Online meeting via DFNconf from 16:00 - 18:00 CEST
open the link, to start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

26.06.2020

Consultations via DFNconf
Choose your timeslot for an individual consultation. To start the conversation open the link which will start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

Consultations with Max
15:30 - 16:00 CEST – (put your name here)
16:00 - 16:30 CEST – (put your name here)
16:30 - 17:00 CEST – (put your name here)

Consultations with Jörg
17:00 - 17:30 CEST – (put your name here)
17:30 - 18:00 CEST – (put your name here)
18:00 - 18:30 CEST – (put your name here)

03.07.2020

Deadline:
Please exhibit a documentation of your experiment on our Wiki (GMU:Critical VR Lab II) under your name. If possible, add a video that you can create with OBS (https://obsproject.com)

10.07.2020

Online meeting via DFNconf from 16:00 - 18:00 CEST
open the link, to start the video chat in your browser and click 'join'
https://conf.dfn.de/webapp/conference/979131528

VR TOOLBOX

Software

  • Unity 3D - cross-platform game engine (proprietary)
  • Blender - 3D modeller with many features (open source)
  • Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
  • MeshLab - system for processing and editing 3D triangular meshes (open source)
  • Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
  • MakeHuman tool for making 3D characters (open source)
  • Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
  • Open Broadcaster Software - streaming and recording program (open source)

Online Tools

3D Models (for download and use)

Unity 3D Tutorials

Unity 3D Assets

Blender Tutorials