GMU:Lebendige Spiele:Organization:Mechanisms Virtual: Difference between revisions

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** Cooperate: Get flag from starting point to base.  
** Cooperate: Get flag from starting point to base.  
*** Areas you can't access/pass with flag, but ants can --> depending on ant randomly choosing the right way.
*** Areas you can't access/pass with flag, but ants can --> depending on ant randomly choosing the right way.
*** Player (human) can move through portal, ants can not but flag can't be transported through portals.
*** Multiple layers in virtual world? --> Real model 2D, Virtual world 3D
*** Player can transport flag only a certain distance. --> Ant hopping, carry flag from ant to ant in hope of getting to base.
*** Player can transport flag only a certain distance. --> Ant hopping, carry flag from ant to ant in hope of getting to base.


* Maze/Path finding
** Competitive - ants vs. humans
** limited vision for players (human)
** Bonus points --> special abilities (extended vision, blocking other team etc.)
** Perceivable pheromone trails (color paths?)
** Goal?


==General Mechanics==
==General Mechanics==