GMU:Lebendige Spiele:Organization:Landscape: Difference between revisions

From Medien Wiki
No edit summary
Line 4: Line 4:
*how fast does this compare to human movements
*how fast does this compare to human movements
*how many turns/intersections do we want in the environment
*how many turns/intersections do we want in the environment
Material
 
Timeline
Think how the avatar of the human can be incorporated
Think how the avatar of the human can be incorporated
Feedback with human environment so the two are matching
Feedback with human environment so the two are matching
Decide on the lay-out/design of the map
1. Decide on the lay-out/design of the map.
Prepare digitally (lasercut files)
* How fast do human move? How fast the ants? (Test)
Building the actual environment
* Which areas do we want to reproduce for the ants? (Weimar, Düsseldorf Park,...) (Discuss)
 
2. How does the board work.
==Deciding on one material==
* technical drawings
* wood
** general layout
* ''' plexiglas (most logic option because of visibility)'''
** cleaning the board
* tubes min. 6mm
** integrating tracking system
* Laserpointers for human avatar
** integrating human movement (projection, laser pointer, little robot avatar,...) (discuss)
* small robot for human avatar
* details
* projection
** entrance; docking the nest
** safety plans (air, what if they escape, ...)
** electronics
* material list:
** electronics
*** Laserpointers for human avatar
*** small robot for human avatar
*** projection
** building materials
*** wood
*** ''' plexiglas (most logic option because of visibility)'''
*** plastic tubes min. 6mm
*** screws
*** glue (Holzleim and Hot glue)
* find and prepare maps
** www.schwarzplan.eu or www.mapbox.com, ask some architecture students, Katasteramt, googlemaps etc.
* prepare lasercut file
* building the actual environment


==Activities==
==Activities==