GMU:Post Physical Playgrounds/Ulrike Katzschmann: Difference between revisions

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The last step was to upload my avatar to VR-Chat with Unity Version 2019.4.31f1. To properly do that I needed to download the VR-Chats SDK3-Avatars add-on for Unity.
The last step was to upload my avatar to VR-Chat with Unity Version 2019.4.31f1. To properly do that I needed to download the VR-Chats SDK3-Avatars add-on for Unity.
I created a new Unity project and imported the SDK. After setting up my new Unity project I also imported my avatar to the project assets. I checked if the rig was working correctly and added my model to the scene. Then I applied the right textures to the model and also added the VRC Descriptor. For my character I only used the descriptor to set up the viewpoint for the camera the player would look out of when using the avatar.   
I created a new Unity project and imported the SDK. After setting up my new Unity project I also imported my avatar to the project assets. Inside of the project assets I set the rig of the model to humanoid and checked if it was working correctly. Afterwards I dragged to my avatar into the scene. In the Hierarchy window I added the right textures to the Skinnned Mesh Renderer of this model. I also added a new Component, the VRC Descriptor in the Inspector tab. For my character I only used the descriptor to set up the viewpoint for the camera the player would look out of when using the avatar.   


[[File:Screenshot 2022-10-30 135746.png|700px]]
[[File:Screenshot 2022-10-30 135746.png|700px]]
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As the last step I positioned my avatar in front of the main camera inside of the scene. The view of the camera is then used as a display picture for the avatar.   
As the last step I opened the VRChat SDK Show Control Panel. After I logged in with my VR-Chat account I clicked on the Build & Publish for Windows button.
Finally, with the VR-Chat SDK control panel I could build and publish my new avatar to VR-Chat.
After that Unity opens up a info panel in the Game tab. I positioned the VRCCam in front of my model in the scene. The view of the camera is then used as a display picture for the avatar.   
I give my avatar a name and a description
Finally, I upload my new avatar to VR-Chat.