GMU:Post Physical Playgrounds/Ulrike Katzschmann: Difference between revisions

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After completing that step, a fellow student, that also took the course, and I used the phone app Trnio to photograph each other’s heads. Out of these photos the app formed a 3D scan of our upper bodies as an OBJ file.   
After completing that step, a fellow student, that also took the course, and I used the phone app Trnio to photograph each other’s heads. Out of these photos the app formed a 3D scan of our upper bodies as an OBJ file.   


[[File:Screenshot me.png|700px]]
[[File:me 1.png|700px]]


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We then used the 3D modelling software MakeHuman to generate a human body that we could attach our head scans to. The MakeHuman model was also exported as an OBJ file.  
We then used the 3D modelling software MakeHuman to generate a human body that we could attach our head scans to. The MakeHuman model was also exported as an OBJ file.  


[[File:Screenshot me 13.png|700px]]
[[File:Screenshot me21.png|700px]]


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The next step was to utilize MeshLab to edit both models. I trimmed of some parts from my 3D head scan that were not needed, like the chest and the shoulders. I also cut of the head from the MakeHuman character, so the other head could be attached easier. After trimming the models, I rotated my 3D scanned head into the right place and adjusted the size. I trimmed of some more unnecessary parts and smoothed out rough edges.  
The next step was to utilize MeshLab to edit both models. I trimmed of some parts from my 3D head scan that were not needed, like the chest and the shoulders. I also cut of the head from the MakeHuman character, so the other head could be attached easier. After trimming the models, I rotated my 3D scanned head into the right place and adjusted the size. I trimmed of some more unnecessary parts and smoothed out rough edges.  


[[File:Screenshot 2022-10-30 001659.png|700px]]
[[File:Screenshot me19.png|700px]]




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Also using Blender, I rigged my character and exported the model as a FBX file. Avatars for VR-Chat need a certain bone structure so they can be imported properly. Without a rig important features and animations wouldn’t work.  
Also using Blender, I rigged my character and exported the model as a FBX file. Avatars for VR-Chat need a certain bone structure so they can be imported properly. Without a rig important features and animations wouldn’t work.  


[[File:Screenshot 2022-10-30 140734.png|600px]]
[[File:Screenshot me14.png|700px]]


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